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0.15 update to readme to master (#1408)
* Getting ready for v0.15 update for readme. * getting ready for 0.15 * spelling tweak * filled in update section * fixed spelling mistakes * updating to what POR is * Update README.md * Update README.md * adding back in MSI * getting readme ready for 0.15 * tweaks * adding oss to oss links * fixing links * tweaking file names * Update README.md * Update README.md * Update README.md fixing typo * Update README.md
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@@ -6,7 +6,7 @@
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- [Coding style](style.md).
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- Try to package new ideas/components into libraries that have nicely defined interfaces.
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- Package new ideas into classes or refactor existing ideas into a class as you extend.
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- Whean adding new classes/methos/changing existing code: add new unit tests or update the existing tests.
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- When adding new classes/methos/changing existing code: add new unit tests or update the existing tests.
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## Github Workflow
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General project organization:
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#### The [`doc`](/doc) folder
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### The [`doc`](/doc) folder
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Documentation for the project.
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#### The [`installer`](/installer) folder
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### The [`Wiki`](/wiki)
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The Wiki contains the current specs for the project.
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### The [`installer`](/installer) folder
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Contains the source code of the PowerToys installer.
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#### The [`src`](/src) folder
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### The [`src`](/src) folder
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Contains the source code of the PowerToys runner and of all of the PowerToys modules. **This is where the most of the magic happens.**
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#### The [`tools`](/tools) folder
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### The [`tools`](/tools) folder
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Various tools used by PowerToys. Includes the Visual Studio 2019 project template for new PowerToys.
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# Implementation details
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## Building code
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### Build Prerequisites
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- Windows 10 1803 (build 10.0.17134.0) or above to build and run PowerToys.
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- Visual Studio 2019 Community edition or higher, with the 'Desktop Development with C++' component and the Windows 10 SDK version 10.0.18362.0 or higher.
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### Building the Code
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- Open `powertoys.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
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- The PowerToys binaries will be in your repo under `x64\Release`.
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- If you want to copy the `PowerToys.exe` binary to a different location, you'll also need to copy the `modules` and the `svgs` folders.
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### Building the .msi Installer
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* From the `installer` folder open `PowerToysSetup.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
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* The resulting `PowerToysSetup.msi` installer will be available in the `installer\PowerToysSetup\x64\Release\` folder.
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#### Prerequisites to Build the MSI Installer
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* Install the [WiX Toolset Visual Studio 2019 Extension](https://marketplace.visualstudio.com/items?itemName=RobMensching.WiXToolset).
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* Install the [WiX Toolset build tools](https://wixtoolset.org/releases/).
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### Building the MSIX Installer
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Please follow the [installer instructions](./installer/readme.md) which include items such as creating the self-signed cert for testing.
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## Debugging
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The following configuration issue only applies if the user is a member of the Administrators group.
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Some PowerToys modules require being run with the highest permission level if the current user is a member of the Administrators group. The highest permission level is required to be able to perform some actions when an elevated application (e.g. Task Manager) is in the foreground or is the target of an action. Without elevated privileges some PowerToys modules will still work but with some limitations:
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- the `FancyZones` module will be not be able to move an elevated window to a zone.
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- the `Shortcut Guide` module will not appear if the foreground window belongs to an elevated application.
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To run and debug PowerToys from Visual Studio when the user is a member of the Administrators group, Visual Studio has to be started with elevated privileges. If you want to avoid running Visual Studio with elevated privileges and don't mind the limitations described above, you can do the following: open the `runner` project properties and navigate to the `Linker -> Manifest File` settings, edit the `UAC Execution Level` property and change it from `highestAvailable (level='highestAvailable')` to `asInvoker (/level='asInvoker')`, save the changes.
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## How to create new PowerToys
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See the instructions on [how to install the PowerToys Module project template](tools/project_template). <br />
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Specifications for the [PowerToys settings API](doc/specs/PowerToys-settings.md).
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## Implementation details
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### [`Runner`](runner.md)
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The PowerToys Runner contains the project for the PowerToys.exe executable.
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It's responsible for:
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- Loading the individual PowerToys modules.
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- Passing registered events to the PowerToys.
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- Showing a system tray icon to manage the PowerToys.
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@@ -46,13 +99,15 @@ It's responsible for:
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### [`Interface`](modules/interface.md)
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Definition of the interface used by the [`runner`](/src/runner) to manage the PowerToys. All PowerToys must implement this interface.
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### [`Common`](common.md)
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The common lib, as the name suggests, contains code shared by multiple PowerToys components and modules, e.g. [json parsing](/src/common/json.h) and [IPC primitives](/src/common/two_way_pipe_message_ipc.h).
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### [`Settings`](settings.md)
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WebView project for editing the PowerToys settings.
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The html portion of the project that is shown in the WebView is contained in [`settings-html`](/src/settings/settings-heml).
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@@ -80,11 +135,13 @@ An example PowerToy, that demonstrates how to create new ones. Please note, that
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This PowerToy serves as a sample to show how to implement the [PowerToys interface](/src/modules/interface/) when creating a PowerToy. It also showcases the currently implemented settings.
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#### Options
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This module has a setting to serve as an example for each of the currently implemented settings property:
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- BoolToggle property
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- IntSpinner property
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- String property
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- ColorPicker property
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- CustomAction property
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- BoolToggle property
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- IntSpinner property
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- String property
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- ColorPicker property
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- CustomAction property
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