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PowerToys/.pipelines/v2/templates/job-build-project.yml

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Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
parameters:
- name: additionalBuildOptions
type: string
default: ''
- name: buildConfigurations
type: object
default:
- Release
- name: buildPlatforms
type: object
default:
- x64
- arm64
- name: codeSign
type: boolean
default: false
- name: artifactStem
type: string
default: ''
- name: jobName
type: string
default: 'Build'
- name: condition
type: string
default: ''
- name: dependsOn
type: object
default: []
- name: pool
type: object
default: []
- name: beforeBuildSteps
type: stepList
default: []
- name: variables
type: object
default: {}
- name: publishArtifacts
type: boolean
default: true
- name: signingIdentity
type: object
default: {}
- name: enablePackageCaching
type: boolean
default: false
- name: enableMsBuildCaching
type: boolean
default: false
- name: runTests
type: boolean
default: true
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 12:36:45 -05:00
- name: useVSPreview
type: boolean
default: false
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- name: versionNumber
type: string
default: '0.0.1'
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
- name: cmdPalVersionNumber
type: string
default: '0.0.1'
- name: useLatestWinAppSDK
type: boolean
default: false
- name: winAppSDKVersionNumber
type: string
default: 1.6
- name: useExperimentalVersion
type: boolean
default: false
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- name: csProjectsToPublish
type: object
default:
- 'src/settings-ui/Settings.UI/PowerToys.Settings.csproj'
- 'src/modules/launcher/PowerLauncher/PowerLauncher.csproj'
- 'src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandler.csproj'
- 'src/modules/previewpane/MarkdownPreviewHandler/MarkdownPreviewHandler.csproj'
- 'src/modules/previewpane/SvgPreviewHandler/SvgPreviewHandler.csproj'
- 'src/modules/previewpane/SvgThumbnailProvider/SvgThumbnailProvider.csproj'
- 'src/modules/FileLocksmith/FileLocksmithUI/FileLocksmithUI.csproj'
jobs:
- job: ${{ parameters.jobName }}
${{ if ne(length(parameters.pool), 0) }}:
pool: ${{ parameters.pool }}
dependsOn: ${{ parameters.dependsOn }}
condition: ${{ parameters.condition }}
strategy:
matrix:
${{ each config in parameters.buildConfigurations }}:
${{ each platform in parameters.buildPlatforms }}:
${{ config }}_${{ platform }}:
BuildConfiguration: ${{ config }}
BuildPlatform: ${{ platform }}
${{ if eq(platform, 'x86') }}:
OutputBuildPlatform: Win32
${{ elseif eq(platform, 'Any CPU') }}:
OutputBuildPlatform: AnyCPU
${{ else }}:
OutputBuildPlatform: ${{ platform }}
variables:
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
MakeAppxPath: 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86\MakeAppx.exe'
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
# Azure DevOps abhors a vacuum
# If these are blank, expansion will fail later on... which will result in direct substitution of the variable *names*
# later on. We'll just... set them to a single space and if we need to, check IsNullOrWhiteSpace.
# Yup.
MSBuildCacheParameters: ' '
JobOutputDirectory: $(Build.ArtifactStagingDirectory)
LogOutputDirectory: $(Build.ArtifactStagingDirectory)\logs
JobOutputArtifactName: build-$(BuildPlatform)-$(BuildConfiguration)${{ parameters.artifactStem }}
NUGET_RESTORE_MSBUILD_ARGS: /p:Platform=$(BuildPlatform) # Required for nuget to work due to self contained
NODE_OPTIONS: --max_old_space_size=16384
${{ if eq(parameters.runTests, true) }}:
MSBuildMainBuildTargets: Build;Test
${{ else }}:
MSBuildMainBuildTargets: Build
${{ insert }}: ${{ parameters.variables }}
${{ if eq(parameters.useLatestWinAppSDK, true) }}:
RestoreAdditionalProjectSourcesArg: '/p:RestoreAdditionalProjectSources="$(Build.SourcesDirectory)\localpackages\NugetPackages"'
${{ else }}:
RestoreAdditionalProjectSourcesArg: ''
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
displayName: Build
timeoutInMinutes: 240
cancelTimeoutInMinutes: 1
templateContext: # Required when this template is hosted in 1ES PT
outputs:
- output: pipelineArtifact
artifactName: $(JobOutputArtifactName)
targetPath: $(Build.ArtifactStagingDirectory)
steps:
- checkout: self
clean: true
submodules: true
persistCredentials: True
fetchTags: false
fetchDepth: 1
- ${{ if eq(parameters.enableMsBuildCaching, true) }}:
- pwsh: |-
$MSBuildCacheParameters = ""
$MSBuildCacheParameters += " -graph"
$MSBuildCacheParameters += " -reportfileaccesses"
$MSBuildCacheParameters += " -p:MSBuildCacheEnabled=true"
$MSBuildCacheParameters += " -p:MSBuildCacheLogDirectory=$(LogOutputDirectory)\MSBuildCacheLogs"
Write-Host "MSBuildCacheParameters: $MSBuildCacheParameters"
Write-Host "##vso[task.setvariable variable=MSBuildCacheParameters]$MSBuildCacheParameters"
displayName: Prepare MSBuildCache variables
- template: steps-ensure-dotnet-version.yml
parameters:
sdk: true
version: '8.0'
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- template: steps-ensure-dotnet-version.yml
parameters:
sdk: true
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 12:36:45 -05:00
version: '9.0'
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- ${{ if eq(parameters.runTests, true) }}:
- task: VisualStudioTestPlatformInstaller@1
displayName: Ensure VSTest Platform
- pwsh: |-
& '.pipelines/applyXamlStyling.ps1' -Passive
displayName: Verify XAML formatting
- pwsh: |-
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
displayName: Verify Nuget package versions for PowerToys.sln
- pwsh: |-
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\BugReportTool\BugReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\StylesReportTool\StylesReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.sln'
displayName: Verify ARM64 configurations
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- ${{ if eq(parameters.enablePackageCaching, true) }}:
- task: Cache@2
displayName: 'Cache nuget packages (PackageReference)'
inputs:
key: '"PackageReference" | "$(Agent.OS)" | Directory.Packages.props'
restoreKeys: |
"PackageReference" | "$(Agent.OS)"
"PackageReference"
path: $(NUGET_PACKAGES)
- task: Cache@2
displayName: 'Cache nuget packages (packages.config)'
inputs:
key: '"packages.config" | "$(Agent.OS)" | **/packages.config'
restoreKeys: |
"packages.config" | "$(Agent.OS)"
"packages.config"
path: packages
- ${{ if eq(parameters.useLatestWinAppSDK, true)}}:
- template: .\steps-update-winappsdk-and-restore-nuget.yml
parameters:
versionNumber: ${{ parameters.winAppSDKVersionNumber }}
useExperimentalVersion: ${{ parameters.useExperimentalVersion }}
- ${{ if eq(parameters.useLatestWinAppSDK, false)}}:
- template: .\steps-restore-nuget.yml
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\verifyAndSetLatestVCToolsVersion.ps1"
displayName: Work around DD-1541167 (VCToolsVersion)
${{ if eq(parameters.useVSPreview, true) }}:
env:
VCWhereExtraVersionTarget: '-prerelease'
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installWiX.ps1"
displayName: Download and install WiX 3.14 development build
- ${{ parameters.beforeBuildSteps }}
- task: VSBuild@1
${{ if eq(parameters.runTests, true) }}:
displayName: Build and Test PowerToys main project
${{ else }}:
displayName: Build PowerToys main project
inputs:
solution: 'PowerToys.sln'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
/p:RestorePackagesConfig=true
/p:CIBuild=true
/bl:$(LogOutputDirectory)\build-0-main.binlog
${{ parameters.additionalBuildOptions }}
$(MSBuildCacheParameters)
/t:$(MSBuildMainBuildTargets)
$(RestoreAdditionalProjectSourcesArg)
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
${{ if eq(parameters.enableMsBuildCaching, true) }}:
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
- task: CopyFiles@2
displayName: Stage SDK/build
inputs:
contents: |-
"**/cmdpal/extensionsdk/nuget/Microsoft.CommandPalette.Extensions.SDK.props"
"**/cmdpal/extensionsdk/nuget/Microsoft.CommandPalette.Extensions.SDK.targets"
flattenFolders: True
targetFolder: $(JobOutputDirectory)/sdk/build
- task: CopyFiles@2
displayName: Stage SDK/lib
inputs:
contents: |-
"**/Microsoft.CommandPalette.Extensions.Toolkit/$(BuildPlatform)/release/WinUI3Apps/CmdPal/Microsoft.CommandPalette.Extensions.Toolkit.dll"
"**/Microsoft.CommandPalette.Extensions.Toolkit/$(BuildPlatform)/release/WinUI3Apps/CmdPal/Microsoft.CommandPalette.Extensions.Toolkit.deps.json"
flattenFolders: True
targetFolder: $(JobOutputDirectory)/sdk/lib/net8.0-windows10.0.19041.0
- task: CopyFiles@2
displayName: Stage SDK/winmd
inputs:
contents: |-
"**/Microsoft.CommandPalette.Extensions/$(BuildPlatform)/release/Microsoft.CommandPalette.Extensions/Microsoft.CommandPalette.Extensions.winmd"
flattenFolders: True
targetFolder: $(JobOutputDirectory)/sdk/winmd
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- task: VSBuild@1
displayName: Build BugReportTool
inputs:
solution: '**/tools/BugReportTool/BugReportTool.sln'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
/p:RestorePackagesConfig=true
/p:CIBuild=true
/bl:$(LogOutputDirectory)\build-bug-report.binlog
${{ parameters.additionalBuildOptions }}
$(MSBuildCacheParameters)
$(RestoreAdditionalProjectSourcesArg)
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
${{ if eq(parameters.enableMsBuildCaching, true) }}:
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
- task: VSBuild@1
displayName: Build StylesReportTool
inputs:
solution: '**/tools/StylesReportTool/StylesReportTool.sln'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
/p:RestorePackagesConfig=true
/p:CIBuild=true
/bl:$(LogOutputDirectory)\build-styles-report.binlog
${{ parameters.additionalBuildOptions }}
$(MSBuildCacheParameters)
$(RestoreAdditionalProjectSourcesArg)
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
${{ if eq(parameters.enableMsBuildCaching, true) }}:
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
- ${{ each project in parameters.csProjectsToPublish }}:
- task: VSBuild@1
displayName: Publish ${{ project }} for Packaging
inputs:
solution: ${{ project }}
vsVersion: 17.0
msbuildArgs: >-
/target:Publish
/graph
/p:Configuration=$(BuildConfiguration);Platform=$(BuildPlatform);AppxBundle=Never
/p:VCRTForwarders-IncludeDebugCRT=false
/p:PowerToysRoot=$(Build.SourcesDirectory)
/p:PublishProfile=InstallationPublishProfile.pubxml
/bl:$(LogOutputDirectory)\publish-${{ join('_',split(project, '/')) }}.binlog
$(RestoreAdditionalProjectSourcesArg)
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
### HACK: On ARM64 builds, building an app with Windows App SDK copies the x64 WebView2 dll instead of the ARM64 one. This task makes sure the right dll is used.
- task: CopyFiles@2
displayName: HACK Copy core WebView2 ARM64 dll to output directory
condition: eq(variables['BuildPlatform'],'arm64')
inputs:
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
contents: packages/Microsoft.Web.WebView2.1.0.2903.40/runtimes/win-ARM64/native_uap/Microsoft.Web.WebView2.Core.dll
targetFolder: $(Build.SourcesDirectory)/ARM64/Release/WinUI3Apps/
flattenFolders: True
OverWrite: True
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\$(BuildPlatform)\$(BuildConfiguration)'
displayName: Audit deps.json files for all applications
# Check if asset files on the main application paths are playing nice and avoiding basic conflicts.
- pwsh: |-
& '.pipelines/verifyPossibleAssetConflicts.ps1' -targetDir '$(build.sourcesdirectory)\$(BuildPlatform)\$(BuildConfiguration)'
displayName: Audit base applications path asset conflicts
- pwsh: |-
& '.pipelines/verifyPossibleAssetConflicts.ps1' -targetDir '$(build.sourcesdirectory)\$(BuildPlatform)\$(BuildConfiguration)\WinUI3Apps'
displayName: Audit WinAppSDK applications path asset conflicts
# To streamline the pipeline and prevent errors, skip this step during compatibility tests with the latest WinAppSDK.
- ${{ if eq(parameters.useLatestWinAppSDK, false) }}:
- pwsh: |-
& '.pipelines/verifyNoticeMdAgainstNugetPackages.ps1' -path '$(build.sourcesdirectory)\'
displayName: Verify NOTICE.md and NuGet packages match
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- ${{ if eq(parameters.runTests, true) }}:
# Publish test results which ran in MSBuild
- task: PublishTestResults@2
displayName: 'Publish Test Results'
inputs:
testResultsFormat: VSTest
testResultsFiles: '**/*.trx'
condition: ne(variables['BuildPlatform'],'arm64')
# Native dlls
- task: VSTest@2
condition: ne(variables['BuildPlatform'],'arm64') # No arm64 agents to run the tests.
displayName: 'Native Tests'
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
testAssemblyVer2: |
**\KeyboardManagerEngineTest.dll
**\KeyboardManagerEditorTest.dll
**\UnitTests-CommonLib.dll
**\PowerRenameUnitTests.dll
**\UnitTests-FancyZones.dll
!**\obj\**
- ${{ if eq(parameters.codeSign, true) }}:
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
- pwsh: |-
$Package = (Get-ChildItem -Recurse -Filter "Microsoft.CmdPal.UI_*.msix" | Select -First 1)
$PackageFilename = $Package.FullName
Write-Host "##vso[task.setvariable variable=CmdPalPackagePath]${PackageFilename}"
displayName: Locate the MSIX
- pwsh: |-
& "$(MakeAppxPath)" unpack /p "$(CmdPalPackagePath)" /d "$(JobOutputDirectory)/CmdPalPackageContents"
displayName: Unpack the MSIX for signing
- template: steps-esrp-signing.yml
parameters:
displayName: Sign CmdPal MSIX content
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: '$(JobOutputDirectory)/CmdPalPackageContents'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_cmdpal_msix_content.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- pwsh: |-
$outDir = New-Item -Type Directory "$(JobOutputDirectory)/_appx" -ErrorAction:Ignore
$PackageFilename = Join-Path $outDir.FullName (Split-Path -Leaf "$(CmdPalPackagePath)")
& "$(MakeAppxPath)" pack /h SHA256 /o /p $PackageFilename /d "$(JobOutputDirectory)/CmdPalPackageContents"
Copy-Item -Force $PackageFilename "$(CmdPalPackagePath)"
displayName: Re-pack the new CmdPal package after signing
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
- template: steps-esrp-signing.yml
parameters:
displayName: Sign Core PowerToys
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: '$(BuildPlatform)/$(BuildConfiguration)'
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_core.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- template: steps-esrp-signing.yml
parameters:
displayName: Sign DSC files
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: 'src/dsc/Microsoft.PowerToys.Configure'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_DSC.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- template: steps-build-installer.yml
parameters:
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
versionNumber: ${{ parameters.versionNumber }}
additionalBuildOptions: ${{ parameters.additionalBuildOptions }}
- template: steps-build-installer.yml
parameters:
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
versionNumber: ${{ parameters.versionNumber }}
additionalBuildOptions: ${{ parameters.additionalBuildOptions }}
buildUserInstaller: true # NOTE: This is the distinction between the above and below rules
# This saves ~1GiB per architecture. We won't need these later.
# Removes:
# - All .pdbs from any static libs .libs (which were only used during linking)
- pwsh: |-
$binDir = '$(Build.SourcesDirectory)'
$ImportLibs = Get-ChildItem $binDir -Recurse -File -Filter '*.exp' | ForEach-Object { $_.FullName -Replace "exp$","lib" }
$StaticLibs = Get-ChildItem $binDir -Recurse -File -Filter '*.lib' | Where-Object FullName -NotIn $ImportLibs
$Items = @()
$Items += Get-Item ($StaticLibs.FullName -Replace "lib$","pdb") -ErrorAction:Ignore
$Items | Remove-Item -Recurse -Force -Verbose -ErrorAction:Ignore
displayName: Clean up static libs PDBs
errorActionPreference: silentlyContinue # It's OK if this silently fails
- task: CopyFiles@2
displayName: Stage Installers
inputs:
contents: "**/PowerToys*Setup-*.exe"
flattenFolders: True
targetFolder: $(JobOutputDirectory)
- task: CopyFiles@2
displayName: Stage Symbols
inputs:
contents: |-
**\*.pdb
!**\vc143.pdb
!**\*test*.pdb
flattenFolders: True
targetFolder: $(JobOutputDirectory)/symbols-$(BuildPlatform)/
- pwsh: |-
$p = "$(JobOutputDirectory)\"
$userHash = ((Get-Item $p\PowerToysUserSetup*.exe | Get-FileHash).Hash);
$machineHash = ((Get-Item $p\PowerToysSetup*.exe | Get-FileHash).Hash);
$userPlat = "hash_user_$(BuildPlatform).txt";
$machinePlat = "hash_machine_$(BuildPlatform).txt";
$combinedUserPath = $p + $userPlat;
$combinedMachinePath = $p + $machinePlat;
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
echo $p
echo $userPlat
echo $userHash
echo $combinedUserPath
echo $machinePlat
echo $machineHash
echo $combinedMachinePath
Add the Command Palette module (#37908) Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_. By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>. ![cmdpal-pr-002](https://github.com/user-attachments/assets/5077ec04-1009-478a-92d6-0a30989d44ac) ![cmdpal-pr-003](https://github.com/user-attachments/assets/63b4762a-9c19-48eb-9242-18ea48240ba0) ---- This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want. Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include: * Installed apps * Shell commands * File search (powered by the indexer) * Windows Registry search * Web search * Windows Terminal Profiles * Windows Services * Windows settings There are a couple new extensions built-in * You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette * The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows * "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette. We've got a bunch of other samples too, in this repo and elsewhere ### PowerToys specific notes CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package. The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself. Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495 ----- TODOs et al **Blocking:** - [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before - [ ] Niels is on it - [x] Doesn't start properly from PowerToys unless the fix PR is merged. - https://github.com/zadjii-msft/PowerToys/pull/556 merged - [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results. - This is https://github.com/zadjii-msft/PowerToys/issues/427 - [x] Turned off an extension like Calculator and it was still working. - Need to get rid of that toggle, it doesn't do anything currently - [x] `ListViewModel.<FetchItems>` crash - Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553 **Not blocking / improvements:** - Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings. - When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting. - Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action. - This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392 - There's no URI extension. Was surprised when typing a URL that it only proposed a web search. - [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there. - This is in PR https://github.com/zadjii-msft/PowerToys/pull/452 --------- Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com> Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com> Co-authored-by: Mike Griese <zadjii@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com> Co-authored-by: Eric Johnson <ericjohnson327@gmail.com> Co-authored-by: Ethan Fang <ethanfang@microsoft.com> Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com> Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
$userHash | out-file -filepath $combinedUserPath
$machineHash | out-file -filepath $combinedMachinePath
displayName: Calculate file hashes
# Publishing the GPO files
- pwsh: |-
New-Item "$(JobOutputDirectory)/gpo" -Type Directory
Copy-Item src\gpo\assets\* "$(JobOutputDirectory)/gpo" -Recurse
displayName: Stage GPO files
# Running the tests may result in future jobs consuming artifacts out of this build
- ${{ if eq(parameters.runTests, true) }}:
- task: CopyFiles@2
displayName: Stage entire build output
inputs:
sourceFolder: '$(Build.SourcesDirectory)'
contents: '$(BuildPlatform)/$(BuildConfiguration)/**/*'
targetFolder: '$(JobOutputDirectory)\$(BuildPlatform)\$(BuildConfiguration)'
- ${{ if eq(parameters.publishArtifacts, true) }}:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish all outputs
Rewrite the entire Azure DevOps build system (#34984) This pull request rewrites the entire Azure DevOps build system. The guiding principles behind this rewrite are: - No pipeline definitions should contain steps (or tasks) directly. - All jobs should be in template files. - Any set of steps that is reused across multiple jobs must be in template files. - All artifact names can be customized (via a property called `artifactStem` on all templates that produce or consume artifacts). - No compilation happens outside of the "Build" phase, to consolidate the production and indexing of PDBs. - All step and job templates are named with `step` or `job` _first_, which disambiguates them in the templates directory. - Most jobs can be run on different `pool`s, so that we can put expensive jobs on expensive build agents and cheap jobs on cheap build agents. Some jobs handle pool selection on their own, however. Our original build pipelines used the `VSBuild` task _all over the place._ This resulted in PowerToys being built in myriad ways, different for every pipeline. There was an attempt at standardization early on, where `ci.yml` consumed jobs and steps templates... but when `release.yml` was added, all of that went out the window. It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808). The new pipelines are consistent and focus on a small, well-defined set of jobs: - `job-build-project` - This is the big one! - Takes a list of build configurations and platforms. - Produces an artifact named `build-PLATFORM-CONFIG` for the entire matrix of possibilities. - Builds all of the installers. - Optionally signs the output (all of the output). - Admittedly has a lot going on. - `job-test-project` - Takes **one** build config and **one** platform. - Consumes `build-PLATFORM-CONFIG` - Selects its own pools (hardcoded) because it knows about architectures and must choose the right agent arch. - Runs tests (directly on the build agent). - `job-publish-symbols-using-symbolrequestprod-api` - Consumes `**/*.pdb` from all prior build phases. - Uploads all PDBs in one artifact to Azure DevOps - Uses Microsoft's internal symbol publication REST API to submit stripped symbols to MSDL for public consumption. Finally, this pull request has some additional benefits: - Symbols are published to the private and public feeds at the same time, in the same step. They should be available in the public symbol server for public folks to debug against! - We have all the underpinnings necessary to run tests on ARM64 build agents. - Right now, `ScreenResolutionUtility` is broken - I had to introduce a custom version of `UseDotNet` which would install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300. - All dotnet and nuget versioning is consolidated into a small set of step templates. - This will provide a great place for us to handle versioning changes later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
condition: always()