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PowerToys/src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditorHelpers.h

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#pragma once
#include <keyboardmanager/common/Shortcut.h>
#include "ShortcutErrorType.h"
namespace EditorHelpers
{
// Function to check if two keys are equal or cover the same set of keys. Return value depends on type of overlap
ShortcutErrorType DoKeysOverlap(DWORD first, DWORD second);
// Function to check if a modifier has been repeated in the previous drop downs
bool CheckRepeatedModifier(const std::vector<int32_t>& currentKeys, int selectedKeyCodes);
// Function to return true if the shortcut is valid. A valid shortcut has atleast one modifier, as well as an action key
bool IsValidShortcut(Shortcut shortcut);
// Function to check if the two shortcuts are equal or cover the same set of keys. Return value depends on type of overlap
ShortcutErrorType DoShortcutsOverlap(const Shortcut& first, const Shortcut& second);
// Function to return a vector of hstring for each key in the display order
std::vector<winrt::hstring> GetKeyVector(Shortcut shortcut, LayoutMap& keyboardMap);
// Function to check if the shortcut is illegal (i.e. Win+L or Ctrl+Alt+Del)
ShortcutErrorType IsShortcutIllegal(Shortcut shortcut);
}