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PowerToys/src/common/interop/LayoutMapManaged.h

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#pragma once
#include "LayoutMapManaged.g.h"
#include "keyboard_layout.h"
namespace winrt::PowerToys::Interop::implementation
{
struct LayoutMapManaged : LayoutMapManagedT<LayoutMapManaged>
{
LayoutMapManaged() = default;
hstring GetKeyName(uint32_t key);
uint32_t GetKeyValue(hstring const& name);
void Updatelayout();
private:
std::unique_ptr<LayoutMap> _map = std::make_unique<LayoutMap>();
};
}
namespace winrt::PowerToys::Interop::factory_implementation
{
struct LayoutMapManaged : LayoutMapManagedT<LayoutMapManaged, implementation::LayoutMapManaged>
{
};
}