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PowerToys/src/modules/powerdisplay/PowerDisplayModuleInterface/PowerDisplayProcessManager.h

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2025-10-20 16:22:47 +08:00
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#pragma once
#include <functional>
#include <memory>
#include <atlfile.h>
#include <common/utils/OnThreadExecutor.h>
/// <summary>
/// Manages PowerDisplay.exe process lifecycle and bidirectional IPC communication
/// </summary>
class PowerDisplayProcessManager
{
private:
HANDLE m_hProcess = nullptr;
std::unique_ptr<CAtlFile> m_write_pipe; // Write to PowerDisplay (OUT)
OnThreadExecutor m_thread_executor;
bool m_enabled = false;
// Pipe name for this session
std::wstring m_pipe_name_out;
public:
PowerDisplayProcessManager() = default;
~PowerDisplayProcessManager();
/// <summary>
/// Start PowerDisplay.exe process
/// </summary>
void start();
/// <summary>
/// Stop PowerDisplay.exe process
/// </summary>
void stop();
/// <summary>
/// Send message to PowerDisplay.exe
/// </summary>
void send_message_to_powerdisplay(const std::wstring& message);
private:
/// <summary>
/// Submit task to thread executor
/// </summary>
void submit_task(std::function<void()> task);
/// <summary>
/// Check if PowerDisplay.exe is running
/// </summary>
bool is_process_running() const;
/// <summary>
/// Terminate PowerDisplay.exe process
/// </summary>
void terminate_process();
/// <summary>
/// Start PowerDisplay.exe with command line arguments
/// </summary>
HRESULT start_process(const std::wstring& pipe_uuid);
/// <summary>
/// Create named pipe for sending commands to PowerDisplay
/// </summary>
HRESULT start_command_pipe(const std::wstring& pipe_uuid);
/// <summary>
/// Refresh - start or stop process based on m_enabled state
/// </summary>
void refresh();
};