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49 lines
2.2 KiB
C
49 lines
2.2 KiB
C
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#pragma once
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardManager/common/Helpers.h>
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class ShortcutControl
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{
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private:
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// Textblock to display the selected shortcut
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TextBlock shortcutText;
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// Button to type the shortcut
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Button typeShortcut;
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// StackPanel to parent the above controls
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StackPanel shortcutControlLayout;
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public:
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// Handle to the current Edit Shortcuts Window
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static HWND EditShortcutsWindowHandle;
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// Pointer to the keyboard manager state
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static KeyboardManagerState* keyboardManagerState;
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ShortcutControl()
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{
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typeShortcut.Content(winrt::box_value(winrt::to_hstring("Type Shortcut")));
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typeShortcut.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
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keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
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// Using the XamlRoot of the typeShortcut to get the root of the XAML host
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createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState);
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});
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shortcutControlLayout.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
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shortcutControlLayout.Margin({ 0, 0, 0, 10 });
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shortcutControlLayout.Spacing(10);
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shortcutControlLayout.Children().Append(typeShortcut);
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shortcutControlLayout.Children().Append(shortcutText);
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}
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// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
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static void AddNewShortcutControlRow(StackPanel& parent, const std::vector<DWORD>& originalKeys = std::vector<DWORD>(), const std::vector<WORD>& newKeys = std::vector<WORD>());
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// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel getShortcutControl();
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// Function to create the detect shortcut UI window
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void createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState);
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};
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