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PowerToys/tools/module_loader/src/HotkeyManager.h

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Module Loader tool for rapid testing of modules (#43813) ## Summary of the Pull Request ModuleLoader tool, a stand-alone Win32 executable for testing of PowerToy modules without needing branch builds. sample output from running the tool is below: .\ModuleLoader.exe .\powertoys.cursorwrap.dll PowerToys Module Loader v1.0 ============================= Loading module: .\powertoys.cursorwrap.dll Detected module name: cursorwrap Loading settings... Trying settings path: C:\Users\mikehall\AppData\Local\Microsoft\PowerToys\cursorwrap\settings.json Settings file loaded (315 characters) Settings loaded successfully. Loading module DLL... Module instance created successfully Module DLL loaded successfully. Module key: CursorWrap Module name: CursorWrap Applying settings to module... Settings applied. Registering module hotkeys... Module reports 1 legacy hotkey(s) Registering hotkey 0: Win+Alt+U - OK Hotkeys registered: 1 Enabling module... Module enabled. ============================= Module is now running! ============================= Module Status: - Name: CursorWrap - Key: CursorWrap - Enabled: Yes - Hotkeys: 1 registered Registered Hotkeys: Win+Alt+U Press Ctrl+C to exit. You can press the module's hotkey to toggle its functionality. Note that this doesn't integrate with Powertoys settings UI - this is purely to test Powertoys module functionality. ## PR Checklist - [ ] Closes: #xxx <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx ## Detailed Description of the Pull Request / Additional comments See details above. ## Validation Steps Performed ModuleLoader tested on Windows 11, Surface Laptop 7 Pro.
2025-11-26 14:08:34 +00:00
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#pragma once
#include <Windows.h>
#include <string>
#include <vector>
#include <map>
#include "ModuleLoader.h"
/// <summary>
/// Manages hotkey registration using RegisterHotKey API
/// </summary>
class HotkeyManager
{
public:
HotkeyManager();
~HotkeyManager();
// Prevent copying
HotkeyManager(const HotkeyManager&) = delete;
HotkeyManager& operator=(const HotkeyManager&) = delete;
/// <summary>
/// Register all hotkeys from a module
/// </summary>
/// <param name="moduleLoader">Module to get hotkeys from</param>
/// <returns>True if at least one hotkey was registered</returns>
bool RegisterModuleHotkeys(ModuleLoader& moduleLoader);
/// <summary>
/// Unregister all hotkeys
/// </summary>
void UnregisterAll();
/// <summary>
/// Handle a WM_HOTKEY message
/// </summary>
/// <param name="hotkeyId">ID from the WM_HOTKEY message</param>
/// <param name="moduleLoader">Module to trigger the hotkey on</param>
/// <returns>True if the hotkey was handled</returns>
bool HandleHotkey(int hotkeyId, ModuleLoader& moduleLoader);
/// <summary>
/// Get the number of registered hotkeys
/// </summary>
/// <returns>Number of registered hotkeys</returns>
size_t GetRegisteredCount() const { return m_registeredHotkeys.size() + (m_hotkeyExRegistered ? 1 : 0); }
/// <summary>
/// Print registered hotkeys to console
/// </summary>
void PrintHotkeys() const;
private:
struct HotkeyInfo
{
int id = 0;
size_t moduleHotkeyId = 0;
UINT modifiers = 0;
UINT vkCode = 0;
std::wstring description;
};
std::vector<HotkeyInfo> m_registeredHotkeys;
int m_nextHotkeyId;
bool m_hotkeyExRegistered;
int m_hotkeyExId;
/// <summary>
/// Convert modifier bools to RegisterHotKey modifiers
/// </summary>
UINT ConvertModifiers(bool win, bool ctrl, bool alt, bool shift) const;
/// <summary>
/// Get a string representation of modifiers
/// </summary>
std::wstring ModifiersToString(UINT modifiers) const;
/// <summary>
/// Get a string representation of a virtual key code
/// </summary>
std::wstring VKeyToString(UINT vkCode) const;
};