Files
PowerToys/src/modules/launcher/Wox.Plugin/Common/ShellLocalization.cs

83 lines
3.2 KiB
C#
Raw Normal View History

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Concurrent;
using System.IO;
using Wox.Plugin.Common.Interfaces;
using Wox.Plugin.Common.Win32;
namespace Wox.Plugin.Common
{
/// <summary>
/// Class to get localized name of shell items like 'My computer'. The localization is based on the 'windows display language'.
/// </summary>
public class ShellLocalization
{
// Cache for already localized names. This makes localization of already localized string faster.
private ConcurrentDictionary<string, string> _localizationCache = new ConcurrentDictionary<string, string>();
/// <summary>
/// Returns the localized name of a shell item.
/// </summary>
/// <param name="path">Path to the shell item (e. g. shortcut 'File Explorer.lnk').</param>
/// <returns>The localized name as string or <see cref="string.Empty"/>.</returns>
public string GetLocalizedName(string path)
{
string lowerInvariantPath = path.ToLowerInvariant();
// Checking cache if path is already localized
if (_localizationCache.TryGetValue(lowerInvariantPath, out string value))
{
return value;
}
Guid shellItemType = ShellItemTypeConstants.ShellItemGuid;
int retCode = NativeMethods.SHCreateItemFromParsingName(path, IntPtr.Zero, ref shellItemType, out IShellItem shellItem);
if (retCode != 0)
{
return string.Empty;
}
shellItem.GetDisplayName(SIGDN.NORMALDISPLAY, out string filename);
_ = _localizationCache.TryAdd(lowerInvariantPath, filename);
return filename;
}
/// <summary>
/// This method returns the localized path to a shell item (folder or file)
/// </summary>
/// <param name="path">The path to localize</param>
/// <returns>The localized path or the original path if localized version is not available</returns>
public string GetLocalizedPath(string path)
{
path = Environment.ExpandEnvironmentVariables(path);
string ext = Path.GetExtension(path);
var pathParts = path.Split("\\");
string[] locPath = new string[pathParts.Length];
for (int i = 0; i < pathParts.Length; i++)
{
if (i == 0 && pathParts[i].EndsWith(':'))
{
// Skip the drive letter.
locPath[0] = pathParts[0];
continue;
}
// Localize path.
int iElements = i + 1;
string lName = GetLocalizedName(string.Join("\\", pathParts[..iElements]));
locPath[i] = !string.IsNullOrEmpty(lName) ? lName : pathParts[i];
}
string newPath = string.Join("\\", locPath);
newPath = !newPath.EndsWith(ext, StringComparison.InvariantCultureIgnoreCase) ? newPath + ext : newPath;
return newPath;
}
}
}