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Dev doc: Work in vscode (#41704) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Doc and debugging setting in vscode. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments This pull request adds support for developing and debugging PowerToys using Visual Studio Code by introducing a new launch configuration and comprehensive developer documentation. These changes make it easier for contributors to build, debug, and iterate on both native and managed components of PowerToys within VS Code. **VS Code integration and developer workflow:** * Added `.vscode/launch.json` with configurations for launching and attaching to native (`PowerToys.exe`) and managed (`PowerToys.Settings.exe`) processes, supporting both C++ and .NET debugging scenarios. * Introduced `doc/devdocs/development/dev-with-vscode.md`, a detailed guide covering VS Code setup, building, debugging, and common developer workflows for the PowerToys project. This includes extension recommendations, shell integration, sample build commands, and troubleshooting tips. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Can debug locally in vscode --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-09-11 16:12:53 +08:00
## Developing PowerToys with Visual Studio Code
This guide shows how to build, debug, and contribute to PowerToys using VS Code instead of (or alongside) full Visual Studio. It focuses on common innerloop tasks for C++, .NET, and mixed scenarios present in the solution.
> PowerToys is a large mixed C++ / C# / WinAppSDK solution. VS Code works well for incremental development and quick module iterations, but occasionally you may still prefer full Visual Studio for designer tooling or specialized diagnostics.
---
VS Code extensions Needed:
| Area | Extension | Notes |
|------|-----------|-------|
| C++ | ms-vscode.cpptools | IntelliSense, debugging (cppvsdbg) |
| C# | ms-dotnettools.csdevkit (or C#) | Language service / test explorer |
---
## Building in VS Code
### Configure developer powershell for vs2022 for more convenient dev in vscode.
1. Configure profile in in settings, entry: "terminal.integrated.profiles.windows"
2. Add below config as entry:
```json
"Developer PowerShell for VS 2022": {
// Configure based on your preference
"path": "C:\\Program Files\\WindowsApps\\Microsoft.PowerShell_7.5.2.0_arm64__8wekyb3d8bbwe\\pwsh.exe",
"args": [
"-NoExit",
"-Command",
"& {",
"$orig = Get-Location;",
// Configure based on your environment
"& 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Enterprise\\Common7\\Tools\\Launch-VsDevShell.ps1';",
"Set-Location $orig",
"}"
]
},
```
3. [Optional] Set Developer PowerShell for VS 2022 as your default profile, so that you can get a deep integration with vscode coding agent.
4. Now You can build with plain `msbuild` or configure tasks.json in below section
Or reach out to "tools\build\BUILD-GUIDELINES.md"
### Sample plain msbuild command
```powershell
# Restore:
msbuild powertoys.sln -t:restore -p:configuration=debug -p:platform=x64 -m
# Build powertoys sln
msbuild powertoys.sln -p:configuration=debug -p:platform=x64 -m
# dotnet project
msbuild src\settings-ui\Settings.UI\PowerToys.Settings.csproj -p:Platform=x64 -p:Configuration=Debug -m
# native project
msbuild "src\modules\MouseUtils\FindMyMouse\FindMyMouse.vcxproj" -p:Configuration=Debug -p:Platform=x64 -m
```
---
## Debugging
### Existing launch configuration
The repo provides `.vscode/launch.json` with:
- `Run PowerToys.exe (no build)`: Launches the already-built executable at `x64/Debug/PowerToys.exe` using `cppvsdbg`.
Build first, then press F5. To switch configuration (Release / ARM64) either edit the path or create additional launch entries.
### Attaching to a running instance
If PowerToys is already running, you can attach to that process:
2. VS Code command palette: “C/C++: (Windows) Attach to Process”.
3. Filter for `PowerToys.exe` / module-specific processes.
### Debugging managed components
Many modules have a managed component loaded into the PowerToys process. `cppvsdbg` can debug mixed mode, but if you need richer .NET inspection you can create a second configuration using `type: coreclr` and `processId` attachment after the native launch, or just attach separately:
Similar for attach to managed code.
> Note: In arm64 machine, can only debug arm64 code.
```jsonc
{
"version": "0.2.0",
"configurations": [
{
"name": "Run native executable (no build)",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}\\x64\\Debug\\PowerToys.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "integratedTerminal"
},
{
"name": "C/C++ Attach to PowerToys Process (native)",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}",
"symbolSearchPath": "${workspaceFolder}\\x64\\Debug;${workspaceFolder}\\Debug;${workspaceFolder}\\symbols"
},
{
"name": "Run managed code (managed, no build)",
"type": "coreclr",
"request": "launch",
"program": "${workspaceFolder}\\arm64\\Debug\\WinUI3Apps\\PowerToys.Settings.exe",
"args": [],
"cwd": "${workspaceFolder}",
"env": {},
"console": "internalConsole",
"stopAtEntry": false
}
]
}
```
---
## 6. Common tasks & tips
| Task | Command / Action | Notes |
|------|------------------|-------|
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.sln` | Deep clean removes packages & build outputs |
| Rebuild single project | `msbuild path\to\proj.vcxproj /t:Rebuild -p:Platform=x64 -p:Configuration=Debug` | Faster than whole solution |
| Generate installer (rare in inner loop) | See `tools\build\build-installer.ps1` | Usually not needed for local debug |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |