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PowerToys/src/modules/powerrename/dll/Resources.resx

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[Localization] Migrate resources to resx for PowerRename (#6112) * Added localization code to pipeline and created one LocProject json for Settings * Fixed typo * Reordered nuget source * Moved nuget install to restore step * Added FZ.rc file to LocProj * Added FZ resx file and modified rc file * Fixed file names * Changed to check folder for LocProject files * Updated folder * Changed directory * Changed to src directory * Changed language set and name format, removed rc file localization * Added all projects with resx/resw files * Added newline to end of file * Removed nuget source as it is not used * Updated comments * Updated keyboard manager to use resx file * Tweaked resources.resx and added it to project files * Added comments and added in string table to resx script * Remove change from bad merge * Fix syntax error in convert stringtable * Changed file type to None * Migrated color picker's resources * Migrated resources for Microsoft.Launcher * Migrated resources for fancy zones * Revert fancyzones changes * Migrated resources for ImageResizer and modified script to add language specific code * Added try catch and checks for modification to avoid unnecessary file creation * Changed tab insertion to 4 spaces to avoid mixed file types in rc file * Migrated resources for power preview project * Added LocProject.json file for 5 projects * added resgen exception check * Moved non-localizable strings out of resx for powerpreview * Move out hardcoded strings from dialog box and set them at runtime from string table * Migrated resources for powerrename * Added locproj * Added missing ImageBase extern declaration * Added build script in UWP UI project since PowerRenameExt is not referenced * Resolved merge conflicts
2020-08-24 17:51:48 -07:00
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="PowerRename" xml:space="preserve">
<value>Po&amp;werRename</value>
<comment>do not loc, product name</comment>
[Localization] Migrate resources to resx for PowerRename (#6112) * Added localization code to pipeline and created one LocProject json for Settings * Fixed typo * Reordered nuget source * Moved nuget install to restore step * Added FZ.rc file to LocProj * Added FZ resx file and modified rc file * Fixed file names * Changed to check folder for LocProject files * Updated folder * Changed directory * Changed to src directory * Changed language set and name format, removed rc file localization * Added all projects with resx/resw files * Added newline to end of file * Removed nuget source as it is not used * Updated comments * Updated keyboard manager to use resx file * Tweaked resources.resx and added it to project files * Added comments and added in string table to resx script * Remove change from bad merge * Fix syntax error in convert stringtable * Changed file type to None * Migrated color picker's resources * Migrated resources for Microsoft.Launcher * Migrated resources for fancy zones * Revert fancyzones changes * Migrated resources for ImageResizer and modified script to add language specific code * Added try catch and checks for modification to avoid unnecessary file creation * Changed tab insertion to 4 spaces to avoid mixed file types in rc file * Migrated resources for power preview project * Added LocProject.json file for 5 projects * added resgen exception check * Moved non-localizable strings out of resx for powerpreview * Move out hardcoded strings from dialog box and set them at runtime from string table * Migrated resources for powerrename * Added locproj * Added missing ImageBase extern declaration * Added build script in UWP UI project since PowerRenameExt is not referenced * Resolved merge conflicts
2020-08-24 17:51:48 -07:00
</data>
<data name="PowerRename_App_Name" xml:space="preserve">
<value>PowerRename</value>
<comment>do not loc, product name</comment>
[Localization] Migrate resources to resx for PowerRename (#6112) * Added localization code to pipeline and created one LocProject json for Settings * Fixed typo * Reordered nuget source * Moved nuget install to restore step * Added FZ.rc file to LocProj * Added FZ resx file and modified rc file * Fixed file names * Changed to check folder for LocProject files * Updated folder * Changed directory * Changed to src directory * Changed language set and name format, removed rc file localization * Added all projects with resx/resw files * Added newline to end of file * Removed nuget source as it is not used * Updated comments * Updated keyboard manager to use resx file * Tweaked resources.resx and added it to project files * Added comments and added in string table to resx script * Remove change from bad merge * Fix syntax error in convert stringtable * Changed file type to None * Migrated color picker's resources * Migrated resources for Microsoft.Launcher * Migrated resources for fancy zones * Revert fancyzones changes * Migrated resources for ImageResizer and modified script to add language specific code * Added try catch and checks for modification to avoid unnecessary file creation * Changed tab insertion to 4 spaces to avoid mixed file types in rc file * Migrated resources for power preview project * Added LocProject.json file for 5 projects * added resgen exception check * Moved non-localizable strings out of resx for powerpreview * Move out hardcoded strings from dialog box and set them at runtime from string table * Migrated resources for powerrename * Added locproj * Added missing ImageBase extern declaration * Added build script in UWP UI project since PowerRenameExt is not referenced * Resolved merge conflicts
2020-08-24 17:51:48 -07:00
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for more advanced bulk renaming using search and replace or regular expressions.</value>
</data>
<data name="Restore_Search" xml:space="preserve">
<value>Restore search, replace and flags values on launch from previous run.</value>
</data>
<data name="Enable_Auto" xml:space="preserve">
<value>Enable autocomplete and autosuggest of recently used inputs for search and replace values.</value>
</data>
<data name="Max_Items" xml:space="preserve">
<value>Maximum number of items to show in recently used list for autocomplete dropdown.</value>
</data>
<data name="Icon_Context_Menu" xml:space="preserve">
<value>Show icon on context menu.</value>
<comment>The icon for PowerRename to be inside with Windows File Explorer right click context menu</comment>
[Localization] Migrate resources to resx for PowerRename (#6112) * Added localization code to pipeline and created one LocProject json for Settings * Fixed typo * Reordered nuget source * Moved nuget install to restore step * Added FZ.rc file to LocProj * Added FZ resx file and modified rc file * Fixed file names * Changed to check folder for LocProject files * Updated folder * Changed directory * Changed to src directory * Changed language set and name format, removed rc file localization * Added all projects with resx/resw files * Added newline to end of file * Removed nuget source as it is not used * Updated comments * Updated keyboard manager to use resx file * Tweaked resources.resx and added it to project files * Added comments and added in string table to resx script * Remove change from bad merge * Fix syntax error in convert stringtable * Changed file type to None * Migrated color picker's resources * Migrated resources for Microsoft.Launcher * Migrated resources for fancy zones * Revert fancyzones changes * Migrated resources for ImageResizer and modified script to add language specific code * Added try catch and checks for modification to avoid unnecessary file creation * Changed tab insertion to 4 spaces to avoid mixed file types in rc file * Migrated resources for power preview project * Added LocProject.json file for 5 projects * added resgen exception check * Moved non-localizable strings out of resx for powerpreview * Move out hardcoded strings from dialog box and set them at runtime from string table * Migrated resources for powerrename * Added locproj * Added missing ImageBase extern declaration * Added build script in UWP UI project since PowerRenameExt is not referenced * Resolved merge conflicts
2020-08-24 17:51:48 -07:00
</data>
<data name="Extended_Menu_Info" xml:space="preserve">
<value>Only show the PowerRename menu item on the extended context menu (Shift + Right-click).</value>
</data>
PowerRename: Add Lookbehind (#7571) * Add boost-regex library * If enabled use boost lib for regex Add property `_useBoostLib` to `CPowerRenameRegEx`. If enabled for replacements with regular expressions the Boost Library is used instead of the Standard Library. * Extend signatures to create RegEx with Boost Extend create and constructor singatures of `CPowerRenameRegEx` with an option to enable (or disabled, which is default) the Boost Library. * Verify Lookbehind fails with STD library To verify that the boost library is disabled as expected, check if a lookbehind fails. * Add Unit tests for RegEx with Boost Add unit tests to verify regex replacement with Boost Library. They are copied and adapted from the Standard Library tests. * Improve verify capturing groups test with Boost It is possible to use a capturing group followed by numbers as replacement if the group number is enclosed in curly braces. Added test cases based on the Standard Library tests. * Add useBoostLib to settings interface * Get library option from settings object * Reduce signatures of RegEx by "useBoost" Remove the parameter added in 19105cf, as it became obsolete. * Settings: Read useBoostLib from JSON file * Add UseBoostLib Option to UI * Boost Lib label states the regex syntax difference * Fix Regex with Boost Lib tests - Do not load settings another time in CPowerRenameRegEx ctor - Set flag correctly in standard library regex tests * Add "lookbehind" to dictionary * change Library to lowercase, and also add a comment As suggested by @enricogior. Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> * Change Library to lowercase and add a comment As suggested by @enricogior. Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-11-09 19:13:43 +01:00
<data name="Use_Boost_Lib" xml:space="preserve">
<value>Use Boost library (provides extended features but may use different regex syntax).</value>
<comment>Boost is a product name, should not be translated</comment>
</data>
</root>