Files
PowerToys/src/modules/keyboardmanager/test/KeyboardManagerTest.vcxproj

152 lines
8.5 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.props')" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{62173D9A-6724-4C00-A1C8-FB646480A9EC}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>KeyboardManagerTest</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<ProjectSubType>NativeUnitTestProject</ProjectSubType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\KeyboardManager\</OutDir>
<IntDir>$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
<RunCodeAnalysis>true</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\KeyboardManager\</OutDir>
<IntDir>$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
<RunCodeAnalysis>true</RunCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths>true</UseFullPaths>
<TreatWarningAsError>true</TreatWarningAsError>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableSpecificWarnings>4002</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths>true</UseFullPaths>
<TreatWarningAsError>true</TreatWarningAsError>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<DisableSpecificWarnings>4002</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/MP %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/MP %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AppSpecificShortcutRemappingTests.cpp" />
<ClCompile Include="MockedInputSanityTests.cpp" />
<ClCompile Include="SetKeyEventTests.cpp" />
<ClCompile Include="OSLevelShortcutRemappingTests.cpp" />
<ClCompile Include="MockedInput.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="SingleKeyRemappingTests.cpp" />
<ClCompile Include="TestHelpers.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="MockedInput.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="TestHelpers.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\common\KeyboardManagerCommon.vcxproj">
<Project>{8affa899-0b73-49ec-8c50-0fadda57b2fc}</Project>
</ProjectReference>
<ProjectReference Include="..\dll\KeyboardManager.vcxproj">
<Project>{89f34af7-1c34-4a72-aa6e-534bcf972bd9}</Project>
</ProjectReference>
<ProjectReference Include="..\ui\KeyboardManagerUI.vcxproj">
<Project>{eaf23649-ef6e-478b-980e-81fad96cca2a}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="KeyboardManagerTest.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200703.9\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
</Project>