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PowerToys/src/modules/keyboardmanager/ui/EditKeyboardWindow.h

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#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
// Function to create the Edit Keyboard Window
void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState);
// Function to check if there is already a window active if yes bring to foreground
bool CheckEditKeyboardWindowActive();
// Function to close any active Edit Keyboard window
void CloseActiveEditKeyboardWindow();