Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
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trigger: none
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pr: none
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resources:
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repositories:
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- repository: 1ESPipelineTemplates
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type: git
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name: 1ESPipelineTemplates/1ESPipelineTemplates
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ref: refs/tags/release
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# Expose all of these parameters for user configuration.
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parameters:
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2024-09-25 13:15:18 -05:00
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- name: publishSymbolsToPublic
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displayName: "Publish Symbols to **PUBLIC** (use only for Final Builds)"
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type: boolean
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default: false
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Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
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- name: versionNumber
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displayName: "Version Number"
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type: string
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default: '0.0.1'
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- name: buildConfigurations
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displayName: "Build Configurations"
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type: object
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default:
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- Release
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- name: buildPlatforms
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displayName: "Build Platforms"
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type: object
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default:
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- x64
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- arm64
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2024-11-13 12:36:45 -05:00
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- name: useVSPreview
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type: boolean
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displayName: "Build Using Visual Studio Preview"
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default: false
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Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
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name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
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2025-05-14 12:15:19 -07:00
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variables:
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- template: templates/variables-nuget-package-version.yml
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|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
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extends:
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template: v1/1ES.Official.PipelineTemplate.yml@1ESPipelineTemplates
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parameters:
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customBuildTags:
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- 1ES.PT.ViaStartRight
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pool:
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name: SHINE-INT-S
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2024-11-13 12:36:45 -05:00
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${{ if eq(parameters.useVSPreview, true) }}:
|
[Dev][Build] VS 2026 Support (#44304)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR updates the PowerToys solution to support **Visual Studio 2026
(PlatformToolset v145)**. It centralizes the build configuration,
updates the C++ language standards, and fixes an issue with a MouseJump
unit test that appears while using the VS 2026 supported build agent.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Build System & Configuration:**
- Updated `Cpp.Build.props` to use `v145` (VS 2026) as the default
`PlatformToolset`, with fall back to `v143` for VS 2022.
- Configured C++ Language Standard:
- `stdcpplatest` for production projects.
- Removed explicit `<PlatformToolset>` definitions from individual
project files (approx. 37 modules) to inherit correctly from the central
`Cpp.Build.props`.
**Code Refactoring & Fixes:**
- Updated `DrawingHelperTests.cs` in MouseJump Unit Test to ease the
pixel difference tolerance. This became an issue after switching to the
new VS2026 build agent.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Validated successful compilation of the entire solution. Similar
updates have been made to the .NET 10 branch, but these are much cleaner
and will be merged into that branch once fully confirmed working.
---------
Co-authored-by: Kai Tao (from Dev Box) <kaitao@microsoft.com>
Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com>
2026-01-28 18:46:34 -05:00
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demands: ImageOverride -equals SHINE-VS18-Preview
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${{ else }}:
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demands: ImageOverride -equals SHINE-VS18-Latest
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
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os: windows
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sdl:
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tsa:
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enabled: true
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configFile: '$(Build.SourcesDirectory)\.pipelines\tsa.json'
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2025-08-18 06:00:13 -05:00
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binskim:
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enabled: true
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# Exclude every dll/exe in tests/*, as well as all msdia*, covrun* and vcruntime*
|
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analyzeTargetGlob: +:file|$(Build.ArtifactStagingDirectory)/**/*.dll;+:file|$(Build.ArtifactStagingDirectory)/**/*.exe;-:file:regex|tests.*\.(dll|exe)$;-:file:regex|(covrun.*)\.dll$;-:file:regex|(msdia.*)\.dll$;-:file:regex|(vcruntime.*)\.dll$
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
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stages:
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- stage: Build
|
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displayName: Build
|
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dependsOn: []
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jobs:
|
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- template: .pipelines/v2/templates/job-build-project.yml@self
|
|
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parameters:
|
|
|
|
|
pool:
|
|
|
|
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name: SHINE-INT-L
|
2025-10-21 18:32:34 -05:00
|
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demands:
|
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# Our INT agents have a large disk mounted at P:\
|
|
|
|
|
- ${{ if eq(parameters.useVSPreview, true) }}:
|
[Dev][Build] VS 2026 Support (#44304)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR updates the PowerToys solution to support **Visual Studio 2026
(PlatformToolset v145)**. It centralizes the build configuration,
updates the C++ language standards, and fixes an issue with a MouseJump
unit test that appears while using the VS 2026 supported build agent.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Build System & Configuration:**
- Updated `Cpp.Build.props` to use `v145` (VS 2026) as the default
`PlatformToolset`, with fall back to `v143` for VS 2022.
- Configured C++ Language Standard:
- `stdcpplatest` for production projects.
- Removed explicit `<PlatformToolset>` definitions from individual
project files (approx. 37 modules) to inherit correctly from the central
`Cpp.Build.props`.
**Code Refactoring & Fixes:**
- Updated `DrawingHelperTests.cs` in MouseJump Unit Test to ease the
pixel difference tolerance. This became an issue after switching to the
new VS2026 build agent.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Validated successful compilation of the entire solution. Similar
updates have been made to the .NET 10 branch, but these are much cleaner
and will be merged into that branch once fully confirmed working.
---------
Co-authored-by: Kai Tao (from Dev Box) <kaitao@microsoft.com>
Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com>
2026-01-28 18:46:34 -05:00
|
|
|
- ImageOverride -equals SHINE-VS18-Latest-Preview
|
|
|
|
|
- ${{ else }}:
|
|
|
|
|
- ImageOverride -equals SHINE-VS18-Latest
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
os: windows
|
|
|
|
|
variables:
|
|
|
|
|
IsPipeline: 1 # The installer uses this to detect whether it should pick up localizations
|
|
|
|
|
SkipCppCodeAnalysis: 1 # Skip the code analysis to speed up release CI. It runs on PR CI, anyway
|
|
|
|
|
# IsExperimentationLive: 1 # The build and installer use this to turn on experimentation
|
|
|
|
|
buildPlatforms: ${{ parameters.buildPlatforms }}
|
|
|
|
|
buildConfigurations: ${{ parameters.buildConfigurations }}
|
|
|
|
|
versionNumber: ${{ parameters.versionNumber }}
|
|
|
|
|
publishArtifacts: false # 1ES PT handles publication for us.
|
2025-05-14 12:15:19 -07:00
|
|
|
official: true
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
codeSign: true
|
|
|
|
|
runTests: false
|
Build: Fix release pipeline and local build failure (#45211)
## Summary of the Pull Request
Release pipeline is keeping failed, and local build failed at ut.
This pull request introduces changes to improve how test projects are
handled during release builds, ensuring that test code is not compiled
or analyzed when not needed - in doing release build, to - succeed the
execution and reduce built time.
And, to upgrade from VS17 to VS18 in cmdpal sdk build, this is to keep
consistency with all other build step
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Local build & release pipeline build should all pass:
Local build:
<img width="1815" height="281" alt="image"
src="https://github.com/user-attachments/assets/f350cf3f-b856-432d-97f3-e392d38ef7fa"
/>
Release pipeline is working too:
<img width="1195" height="163" alt="image"
src="https://github.com/user-attachments/assets/ce58de38-f0fb-45ad-9d70-2b8eb1c4db60"
/>
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-02-02 09:15:53 +08:00
|
|
|
buildTests: false
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
signingIdentity:
|
|
|
|
|
serviceName: $(SigningServiceName)
|
|
|
|
|
appId: $(SigningAppId)
|
|
|
|
|
tenantId: $(SigningTenantId)
|
|
|
|
|
akvName: $(SigningAKVName)
|
|
|
|
|
authCertName: $(SigningAuthCertName)
|
|
|
|
|
signCertName: $(SigningSignCertName)
|
2025-02-06 12:35:25 -08:00
|
|
|
useManagedIdentity: $(SigningUseManagedIdentity)
|
|
|
|
|
clientId: $(SigningOriginalClientId)
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
# Have msbuild use the release nuget config profile
|
Remove WiX v3 infrastructure and migrate exclusively to WiX v5 (#41975)
## Summary:
This pull request refactors the installer build pipeline to simplify and
modernize the process, focusing exclusively on the WiX 5 (VNext)
installer and removing legacy WiX 3 support. It eliminates the use of
the `installerSuffix` parameter and related logic, removes the legacy
installer build steps and scripts, and updates documentation to reflect
the new architecture. The changes streamline the pipeline, reduce
complexity, and ensure only the latest installer is built and signed.
Pipeline and build system simplification:
* Removed the `installerSuffix` parameter and all related logic from
pipeline templates and YAML files, including file naming, build steps,
and hash calculation scripts.
* Removed legacy WiX 3 installer build steps and the associated script
`installWiX.ps1`, focusing exclusively on WiX 5 (VNext) installer
builds.
Installer signing and build process updates:
* Updated `.pipelines/ESRPSigning_installer.json` to remove signing
configuration for the legacy `PowerToysSetupCustomActions.dll`, ensuring
only the VNext DLL is signed.
Documentation updates:
* Updated `doc/devdocs/core/installer.md` to remove references to WiX 3,
clarify the installer architecture as WiX 5 only, and describe the new
build process.
## CheckList:
- [ ] Should Build successfully and produce installer for both per user
and per machine
- [ ] Should install without problem
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: vanzue <69313318+vanzue@users.noreply.github.com>
Co-authored-by: Kai Tao (from Dev Box) <kaitao@microsoft.com>
2025-10-16 16:39:50 -07:00
|
|
|
additionalBuildOptions: /p:RestoreConfigFile="$(Build.SourcesDirectory)\.pipelines\release-nuget.config" /p:EnableCmdPalAOT=true
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
beforeBuildSteps:
|
|
|
|
|
# Sets versions for all PowerToy created DLLs
|
|
|
|
|
- pwsh: |-
|
2025-05-14 12:15:19 -07:00
|
|
|
.pipelines/versionSetting.ps1 -versionNumber '${{ parameters.versionNumber }}' -DevEnvironment ''
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
displayName: Prepare versioning
|
|
|
|
|
|
|
|
|
|
# Prepare the localizations and telemetry config before the release build
|
|
|
|
|
- template: .pipelines/v2/templates/steps-fetch-and-prepare-localizations.yml@self
|
|
|
|
|
|
2025-05-12 20:27:29 -05:00
|
|
|
- pwsh: |-
|
|
|
|
|
$ErrorActionPreference = 'Stop'
|
|
|
|
|
$PSNativeCommandUseErrorActionPreference = $true
|
|
|
|
|
& nuget.exe restore -configFile .pipelines/release-nuget.config -PackagesDirectory . .pipelines/packages.config
|
|
|
|
|
Move-Item -Force -Verbose "Microsoft.PowerToys.Telemetry.*\build\include\TraceLoggingDefines.h" "src\common\Telemetry\TraceLoggingDefines.h"
|
|
|
|
|
Move-Item -Force -Verbose "Microsoft.PowerToys.Telemetry.*\build\include\TelemetryBase.cs" "src\common\Telemetry\TelemetryBase.cs"
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
displayName: Emplace telemetry files
|
|
|
|
|
|
Add the Command Palette module (#37908)
Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_.
By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>.


----
This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want.
Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include:
* Installed apps
* Shell commands
* File search (powered by the indexer)
* Windows Registry search
* Web search
* Windows Terminal Profiles
* Windows Services
* Windows settings
There are a couple new extensions built-in
* You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette
* The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows
* "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette.
We've got a bunch of other samples too, in this repo and elsewhere
### PowerToys specific notes
CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package.
The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself.
Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495
-----
TODOs et al
**Blocking:**
- [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before
- [ ] Niels is on it
- [x] Doesn't start properly from PowerToys unless the fix PR is merged.
- https://github.com/zadjii-msft/PowerToys/pull/556 merged
- [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results.
- This is https://github.com/zadjii-msft/PowerToys/issues/427
- [x] Turned off an extension like Calculator and it was still working.
- Need to get rid of that toggle, it doesn't do anything currently
- [x] `ListViewModel.<FetchItems>` crash
- Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553
**Not blocking / improvements:**
- Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings.
- When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting.
- Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action.
- This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392
- There's no URI extension. Was surprised when typing a URL that it only proposed a web search.
- [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there.
- This is in PR https://github.com/zadjii-msft/PowerToys/pull/452
---------
Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com>
Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com>
Co-authored-by: Mike Griese <zadjii@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
Co-authored-by: Seraphima <zykovas91@gmail.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com>
Co-authored-by: Eric Johnson <ericjohnson327@gmail.com>
Co-authored-by: Ethan Fang <ethanfang@microsoft.com>
Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
|
|
|
- stage: Build_SDK
|
|
|
|
|
displayName: Build SDK
|
|
|
|
|
dependsOn: []
|
|
|
|
|
jobs:
|
|
|
|
|
- template: .pipelines/v2/templates/job-build-sdk.yml@self
|
|
|
|
|
parameters:
|
|
|
|
|
pool:
|
|
|
|
|
name: SHINE-INT-L
|
|
|
|
|
os: windows
|
2025-05-14 12:15:19 -07:00
|
|
|
official: true
|
Add the Command Palette module (#37908)
Windows Command Palette ("CmdPal") is the next iteration of PowerToys Run. With extensibility at its core, the Command Palette is your one-stop launcher to start _anything_.
By default, CmdPal is bound to <kbd>Win+Alt+Space</kbd>.


----
This brings the current preview version of CmdPal into the upstream PowerToys repo. There are still lots of bugs to work out, but it's reached the state we're ready to start sharing it with the world. From here, we can further collaborate with the community on the features that are important, and ensuring that we've got a most robust API to enable developers to build whatever extensions they want.
Most of the built-in PT Run modules have already been ported to CmdPal's extension API. Those include:
* Installed apps
* Shell commands
* File search (powered by the indexer)
* Windows Registry search
* Web search
* Windows Terminal Profiles
* Windows Services
* Windows settings
There are a couple new extensions built-in
* You can now search for packages on `winget` and install them right from the palette. This also powers searching for extensions for the palette
* The calculator has an entirely new implementation. This is currently less feature complete than the original PT Run one - we're looking forward to updating it to be more complete for future ingestion in Windows
* "Bookmarks" allow you to save shortcuts to files, folders, and webpages as top-level commands in the palette.
We've got a bunch of other samples too, in this repo and elsewhere
### PowerToys specific notes
CmdPal will eventually graduate out of PowerToys to live as its own application, which is why it's implemented just a little differently than most other modules. Enabling CmdPal will install its `msix` package.
The CI was minorly changed to support CmdPal version numbers independent of PowerToys itself. It doesn't make sense for us to start CmdPal at v0.90, and in the future, we want to be able to rev CmdPal independently of PT itself.
Closes #3200, closes #3600, closes #7770, closes #34273, closes #36471, closes #20976, closes #14495
-----
TODOs et al
**Blocking:**
- [ ] Images and descriptions in Settings and OOBE need to be properly defined, as mentioned before
- [ ] Niels is on it
- [x] Doesn't start properly from PowerToys unless the fix PR is merged.
- https://github.com/zadjii-msft/PowerToys/pull/556 merged
- [x] I seem to lose focus a lot when I press on some limits, like between the search bar and the results.
- This is https://github.com/zadjii-msft/PowerToys/issues/427
- [x] Turned off an extension like Calculator and it was still working.
- Need to get rid of that toggle, it doesn't do anything currently
- [x] `ListViewModel.<FetchItems>` crash
- Pretty confident that was fixed in https://github.com/zadjii-msft/PowerToys/pull/553
**Not blocking / improvements:**
- Show the shortcut through settings, as mentioned before, or create a button that would open CmdPalette settings.
- When PowerToys starts, CmdPalette is always shown if enabled. That's weird when just starting PowerToys/ logging in to the computer with PowerToys auto-start activated. I think this should at least be a setting.
- Needing to double press a result for it to do the default action seems quirky. If one is already selected, I think just pressing should be enough for it to do the action.
- This is currently a setting, though we're thinking of changing the setting even more: https://github.com/zadjii-msft/PowerToys/issues/392
- There's no URI extension. Was surprised when typing a URL that it only proposed a web search.
- [x] There's no System commands extension. Was expecting to be able to quickly restart the computer by typing restart but it wasn't there.
- This is in PR https://github.com/zadjii-msft/PowerToys/pull/452
---------
Co-authored-by: joadoumie <98557455+joadoumie@users.noreply.github.com>
Co-authored-by: Jordi Adoumie <jordiadoumie@microsoft.com>
Co-authored-by: Mike Griese <zadjii@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Michael Hawker <24302614+michael-hawker@users.noreply.github.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
Co-authored-by: Seraphima <zykovas91@gmail.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Kristen Schau <47155823+krschau@users.noreply.github.com>
Co-authored-by: Eric Johnson <ericjohnson327@gmail.com>
Co-authored-by: Ethan Fang <ethanfang@microsoft.com>
Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-03-19 03:39:57 -05:00
|
|
|
codeSign: true
|
|
|
|
|
signingIdentity:
|
|
|
|
|
serviceName: $(SigningServiceName)
|
|
|
|
|
appId: $(SigningAppId)
|
|
|
|
|
tenantId: $(SigningTenantId)
|
|
|
|
|
akvName: $(SigningAKVName)
|
|
|
|
|
authCertName: $(SigningAuthCertName)
|
|
|
|
|
signCertName: $(SigningSignCertName)
|
|
|
|
|
useManagedIdentity: $(SigningUseManagedIdentity)
|
|
|
|
|
clientId: $(SigningOriginalClientId)
|
|
|
|
|
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
- stage: Publish
|
|
|
|
|
displayName: Publish
|
|
|
|
|
dependsOn: [Build]
|
|
|
|
|
jobs:
|
|
|
|
|
- template: .pipelines/v2/templates/job-publish-symbols-using-symbolrequestprod-api.yml@self
|
|
|
|
|
parameters:
|
|
|
|
|
versionNumber: ${{ parameters.versionNumber }}
|
|
|
|
|
includePublicSymbolServer: ${{ parameters.publishSymbolsToPublic }}
|
2025-04-21 23:16:42 -05:00
|
|
|
${{ if ne(parameters.publishSymbolsToPublic, true) }}:
|
|
|
|
|
symbolExpiryTime: 10 # For private builds, expire symbols within 10 days. The default is 100 years.
|
Rewrite the entire Azure DevOps build system (#34984)
This pull request rewrites the entire Azure DevOps build system.
The guiding principles behind this rewrite are:
- No pipeline definitions should contain steps (or tasks) directly.
- All jobs should be in template files.
- Any set of steps that is reused across multiple jobs must be in
template files.
- All artifact names can be customized (via a property called
`artifactStem` on all templates that produce or consume artifacts).
- No compilation happens outside of the "Build" phase, to consolidate
the production and indexing of PDBs.
- All step and job templates are named with `step` or `job` _first_,
which disambiguates them in the templates directory.
- Most jobs can be run on different `pool`s, so that we can put
expensive jobs on expensive build agents and cheap jobs on cheap
build agents. Some jobs handle pool selection on their own, however.
Our original build pipelines used the `VSBuild` task _all over the
place._ This resulted in PowerToys being built in myriad ways, different
for every pipeline. There was an attempt at standardization early on,
where `ci.yml` consumed jobs and steps templates... but when
`release.yml` was added, all of that went out the window.
It's the same story as Terminal (https://github.com/microsoft/terminal/pull/15808).
The new pipelines are consistent and focus on a small, well-defined set
of jobs:
- `job-build-project`
- This is the big one!
- Takes a list of build configurations and platforms.
- Produces an artifact named `build-PLATFORM-CONFIG` for the entire
matrix of possibilities.
- Builds all of the installers.
- Optionally signs the output (all of the output).
- Admittedly has a lot going on.
- `job-test-project`
- Takes **one** build config and **one** platform.
- Consumes `build-PLATFORM-CONFIG`
- Selects its own pools (hardcoded) because it knows about
architectures and must choose the right agent arch.
- Runs tests (directly on the build agent).
- `job-publish-symbols-using-symbolrequestprod-api`
- Consumes `**/*.pdb` from all prior build phases.
- Uploads all PDBs in one artifact to Azure DevOps
- Uses Microsoft's internal symbol publication REST API to submit
stripped symbols to MSDL for public consumption.
Finally, this pull request has some additional benefits:
- Symbols are published to the private and public feeds at the same
time, in the same step. They should be available in the public symbol
server for public folks to debug against!
- We have all the underpinnings necessary to run tests on ARM64 build
agents.
- Right now, `ScreenResolutionUtility` is broken
- I had to introduce a custom version of `UseDotNet` which would
install the right architecture (🤦); see https://github.com/microsoft/azure-pipelines-tasks/issues/20300.
- All dotnet and nuget versioning is consolidated into a small set of
step templates.
- This will provide a great place for us to handle versioning changes
later, since all versioning happens in one place.
2024-09-25 11:23:58 -05:00
|
|
|
subscription: $(SymbolPublishingServiceConnection)
|
|
|
|
|
symbolProject: $(SymbolPublishingProject)
|