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PowerToys/doc/devdocs/modules/mouseutils/mousejump.md

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# Mouse Jump
Mouse Jump is a utility that allows users to quickly move their cursor to any location on screen using a grid-based overlay interface.
## Implementation
Unlike the other Mouse Utilities that run within the PowerToys Runner process, Mouse Jump operates as a separate process that communicates with the Runner via events.
### Key Files
- `src/modules/MouseUtils/MouseJump` - Contains the Runner interface for Mouse Jump
- `src/modules/MouseUtils/MouseJumpUI` - Contains the UI implementation
- `src/modules/MouseUtils/MouseJumpUI/MainForm.cs` - Main UI form implementation
- `src/modules/MouseUtils/MouseJump.Common` - Shared code between the Runner and UI components
### Enabling Process
When the utility is enabled:
1. A separate UI process is launched for Mouse Jump:
```cpp
void launch_process()
{
Logger::trace(L"Starting MouseJump process");
unsigned long powertoys_pid = GetCurrentProcessId();
std::wstring executable_args = L"";
executable_args.append(std::to_wstring(powertoys_pid));
SHELLEXECUTEINFOW sei{ sizeof(sei) };
sei.fMask = { SEE_MASK_NOCLOSEPROCESS | SEE_MASK_FLAG_NO_UI };
sei.lpFile = L"PowerToys.MouseJumpUI.exe";
sei.nShow = SW_SHOWNORMAL;
sei.lpParameters = executable_args.data();
if (ShellExecuteExW(&sei))
{
Logger::trace("Successfully started the Mouse Jump process");
}
else
{
Logger::error(L"Mouse Jump failed to start. {}", get_last_error_or_default(GetLastError()));
}
m_hProcess = sei.hProcess;
}
```
2. The Runner creates shared events for communication with the UI process:
```cpp
m_hInvokeEvent = CreateDefaultEvent(CommonSharedConstants::MOUSE_JUMP_SHOW_PREVIEW_EVENT);
m_hTerminateEvent = CreateDefaultEvent(CommonSharedConstants::TERMINATE_MOUSE_JUMP_SHARED_EVENT);
```
### Activation Process
The activation process works as follows:
1. **Shortcut Detection**
- When the activation shortcut is pressed, the Runner signals the shared event `MOUSE_JUMP_SHOW_PREVIEW_EVENT`
2. **UI Display**
- The MouseJumpUI process listens for this event and displays a screen overlay when triggered
- The overlay shows a grid or other visual aid to help select a destination point
3. **Mouse Movement**
- User selects a destination point on the overlay
- The UI process moves the mouse cursor to the selected position
4. **Termination**
- When the utility needs to be disabled or PowerToys is shutting down, the Runner signals the `TERMINATE_MOUSE_JUMP_SHARED_EVENT`
- The UI process responds by cleaning up and exiting
### User Interface
The Mouse Jump UI is implemented in C# using Windows Forms:
- Displays a semi-transparent overlay over the entire screen
- May include grid lines, quadrant divisions, or other visual aids to help with precision selection
- Captures mouse and keyboard input to allow for selection and cancellation
- Moves the mouse cursor to the selected location upon confirmation
## Debugging
To debug Mouse Jump:
1. Start by debugging the Runner process directly
2. Then attach the debugger to the MouseJumpUI process when it launches
3. Note: Debugging MouseJumpUI directly is challenging because it requires the Runner's process ID to be passed as a parameter at launch
## Community Contributions
Mouse Jump was initially contributed by Michael Clayton (@mikeclayton) and is based on his FancyMouse utility.