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PowerToys/src/common/utils/OnThreadExecutor.h

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[New Module] Workspaces (#34324) * spell checker * Adding OOBE Projects page * changed the default hotkey * module interface * rename projects editor * bug report tool * installer * gpo * exit event constant * extend search for projects by search over the containing apps' names * [Projects] fix grammatical issue #43 (1 app - many apps) * [Projects] Editor: Main page: fix layout if there are many apps, launch button not disappearing on the right side * dsc * github * pipeline * guid prefix * [Projects] fixing general settings gpo handling in runner + minor changes * arm build fix * Do not allow saving project if name or applist is empty. Also minor UI changes * version * editor version * spellcheck * editor dll signing * update projects names to filter them out * shortcut saving fix * [Projects] Editor: brining the highlighted app's icon into the foreground. + minor UI fixes * spell checker * spellcheck * [Projects] re-implementing icon size calculation to have similar sized icons for every app. * [projects] Adding info message for cases: there are no projects or no results for the search * [Projects] Adding Edit button to the popup. + minor changes * [Projects] Making popup having rounded corners * changed "no projects" text color and position * remove opening the first proj * fix placing windows of the same app in the project * [Projects] bringing back the breadcrumb on the editor page. Make it clickable. * [Projects] optimizing click handlers * [Projects] Removing not selected apps on save * moved on thread executor to common * moved display utils * added convert rect * unsigned monitor number * set awareness * app placement * [Projects] Re-implementing preview drawing - one common image * [Projects] fix boundary calculation, use DPI aware values * fix launching with command line args * Fix ARM64 CI build * launch packaged apps using names when possible * spell-check * update packaged apps path * projects editor single instance * [Projects] Add Select all checkbox, Delete selected button * Add Checkbox for per monitor selection * modifying highlight in preview * spell checker * logs * exclude help windows https://github.com/JaneaSystems/PowerToys-DevProjects/issues/49 * Add intermediate step to project creation * minor bugfix * mutex fix * modifying highlight for minimized apps * Fixing bug: re-draw the preview on app deletion in the editor * Adding helper class for getting the right bounds for screens * spell checker * spell checker * Minor fixes in the capture dialog * get dpi unaware screen bounds * refactoring: added utils * changed window filter https://github.com/JaneaSystems/PowerToys-DevProjects/issues/2 * clean up * refactoring * projects common lib * localizable default project prefix * launcher resources * clean up * change snapshot project saving https://github.com/JaneaSystems/PowerToys-DevProjects/issues/14 * changed project data https://github.com/JaneaSystems/PowerToys-DevProjects/issues/14 * changed project creation save-cancel handles https://github.com/JaneaSystems/PowerToys-DevProjects/issues/14 * spell-check * Remove checkboxes, delete feature * remove unused from the project * get command line args in the snapshot * minimized settings snap fix * set window property after launching * FZ: ignore projects launched windows * Implementing major new features: remove button, position manipulation, arguments, admin, minimized, maximized * modifying colors * launcher project filters * clean up * Hide Admin checkbox * hide WIP * spell-check * Revert "Hide Admin checkbox" This reverts commit 3036df9d7fe48de6418b0ebeff6422d535cb25e2. * get app elevated property * Implementing Launch and Edit feature * fixing: update of listed projects on the main page after hitting save in editor * Fix for packaged app's icons * fixing scroll speed issue * change scroll speed to 15 * launch elevated apps * minor fixes * minor fix * enhancing shortcut handling * can-launch-elevated check * projects module interface telemetry * Implementing store of setting "order by". * minor string correction * moved projects data parsing * telemetry * add move apps checkbox * notification about elevated apps * restart unelevated * move existing windows * keep opened windows at the same positions * handle powertoys settings * use common theme * fix corrupted data: project id and monitor id * project launch on "launch and edit" * clean up * show screen numbers instead of monitor names * launcher error messages * fix default shortcut * Adding launch button to projects settings, dashboard and flyout * Adding new app which is launched when launching a project. It shows the status of the launch process * spell checker * Renaming Projects to App Layouts. Replacing only string values, not the variable names * Re-ordering modules after Renaming Projects + spell checker * setting window size according to the screen (making it bigger) * commenting out feature "move apps if exist" * spell checker * Add ProjectsLauncherUI to signing * opening apps in minimized state which are placed on a monitor, which is not found at the moment of launching * consistent file name * removed unused sln * telemetry: create event * WindowPosition comparison * telemetry: edit event * fix muted Launch as admin checkbox * telemetry: delete event * updated Edit telemetry event * added invoke point to launcher args * added utils * parse invoke point * replaced tuple with struct * telemetry: launch event * MonitorRect comparison * resources * rename: folders * remove outdated * rename: window property * rename: files and folders * rename: common data structures * rename: telemetry namespace * rename: workspaces data * rename ProjectsLib -> WorkspacesLib * rename: gpo * rename: settings * rename: launcher UI * rename: other * rename: pt run * rename: fz * rename: module interface * rename: icon * rename: snapshot tool * rename: editor * rename: common files * rename: launcher * rename: editor resources * fix empty file crash * rename: json * rename: module interface * fix custom actions build * added launch editor event constant * xaml formatting * Add missing method defition to interop::Constants idl Remove Any CPU config * more .sln cleanup * [Run][PowerToys] Fix Workspaces utility (#34336) polished workspaces utility * build fix - align CppWinRT version * address PR comment: fix isdigit * indentation * address PR comment: rename function * address PR comment: changed version for workspaces and revision * added supported version definition * addressPR comment: use BringToForeground * address PR comments: updated projects * address PR comment: uncomment gpo in settings * address PR comment: rename oobe view * update OOBE image with current module name * moved AppUtils * launching with AppUserModel.ID * fixed module order in settings * fix xaml formatting * [Workspaces] Close launcher if there are failed launches. Plus adding new spinner gif * fix topmost LauncherUI * clean up * UI closing * BugReportTool - omit cmd arg data * Delete icon on workspace removal * Adding cancellation to launcher UI. * reordered launching * fix terminating UI * Removing old shortcut on workspace renaming * Sentence case labels * get process path without waiting * comment out unused * remove unused argument * logs * New icon * fix launch and edit for the new project * fix launch and edit: save new project * Update exe icons --------- Co-authored-by: donlaci <laszlo@janeasystems.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Davide Giacometti <davide.giacometti@outlook.it> Co-authored-by: Niels Laute <niels.laute@live.nl>
2024-08-23 09:28:13 +02:00
#pragma once
#include <future>
#include <thread>
#include <functional>
#include <queue>
#include <atomic>
// OnThreadExecutor allows its caller to off-load some work to a persistently running background thread.
// This might come in handy if you use the API which sets thread-wide global state and the state needs
// to be isolated.
class OnThreadExecutor final
{
public:
using task_t = std::packaged_task<void()>;
OnThreadExecutor() :
_shutdown_request{ false },
_worker_thread{ [this] { worker_thread(); } }
{
}
~OnThreadExecutor()
{
_shutdown_request = true;
_task_cv.notify_one();
_worker_thread.join();
}
std::future<void> submit(task_t task)
{
auto future = task.get_future();
std::lock_guard lock{ _task_mutex };
_task_queue.emplace(std::move(task));
_task_cv.notify_one();
return future;
}
void cancel()
{
std::lock_guard lock{ _task_mutex };
_task_queue = {};
_task_cv.notify_one();
}
private:
void worker_thread()
{
while (!_shutdown_request)
{
task_t task;
{
std::unique_lock task_lock{ _task_mutex };
_task_cv.wait(task_lock, [this] { return !_task_queue.empty() || _shutdown_request; });
if (_shutdown_request)
{
return;
}
task = std::move(_task_queue.front());
_task_queue.pop();
}
task();
}
}
std::mutex _task_mutex;
std::condition_variable _task_cv;
std::atomic_bool _shutdown_request;
std::queue<std::packaged_task<void()>> _task_queue;
std::thread _worker_thread;
};