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PowerToys/src/modules/poweraccent/PowerAccent.Core/Languages.cs

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace PowerAccent.Core
{
using System;
using PowerToys.PowerAccentKeyboardService;
using Windows.Globalization;
public enum Language
{
ALL,
CA,
CUR,
CY,
CZ,
GA,
GD,
DE,
FR,
HR,
HU,
IS,
IT,
KU,
MK,
MI,
NL,
PI,
PL,
PT,
RO,
SK,
SP,
SR,
SV,
TK,
}
internal class Languages
{
public static string[] GetDefaultLetterKey(LetterKey letter, Language lang)
{
return lang switch
{
Language.ALL => GetDefaultLetterKeyALL(letter), // ALL
Language.CA => GetDefaultLetterKeyCA(letter), // Catalan
Language.CUR => GetDefaultLetterKeyCUR(letter), // Currency
Language.CY => GetDefaultLetterKeyCY(letter), // Welsh
Language.CZ => GetDefaultLetterKeyCZ(letter), // Czech
Language.GA => GetDefaultLetterKeyGA(letter), // Gaeilge (Irish Gaelic)
Language.GD => GetDefaultLetterKeyGD(letter), // Gàidhlig (Scottish Gaelic)
Language.DE => GetDefaultLetterKeyDE(letter), // German
Language.FR => GetDefaultLetterKeyFR(letter), // French
Language.HR => GetDefaultLetterKeyHR(letter), // Croatian
Language.HU => GetDefaultLetterKeyHU(letter), // Hungarian
Language.IS => GetDefaultLetterKeyIS(letter), // Iceland
Language.IT => GetDefaultLetterKeyIT(letter), // Italian
Language.KU => GetDefaultLetterKeyKU(letter), // Kurdish
Language.MK => GetDefaultLetterKeyMK(letter), // Macedonian
Language.MI => GetDefaultLetterKeyMI(letter), // Maori
Language.NL => GetDefaultLetterKeyNL(letter), // Dutch
Language.PI => GetDefaultLetterKeyPI(letter), // Pinyin
Language.PL => GetDefaultLetterKeyPL(letter), // Polish
Language.PT => GetDefaultLetterKeyPT(letter), // Portuguese
Language.RO => GetDefaultLetterKeyRO(letter), // Romanian
Language.SK => GetDefaultLetterKeySK(letter), // Slovak
Language.SP => GetDefaultLetterKeySP(letter), // Spain
Language.SR => GetDefaultLetterKeySR(letter), // Serbian
Language.SV => GetDefaultLetterKeySV(letter), // Swedish
Language.TK => GetDefaultLetterKeyTK(letter), // Turkish
_ => throw new ArgumentException("The language {0} is not know in this context", lang.ToString()),
};
}
// All
private static string[] GetDefaultLetterKeyALL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_0 => new string[] { "₀", "⁰" },
LetterKey.VK_1 => new string[] { "₁", "¹" },
LetterKey.VK_2 => new string[] { "₂", "²" },
LetterKey.VK_3 => new string[] { "₃", "³" },
LetterKey.VK_4 => new string[] { "₄", "⁴" },
LetterKey.VK_5 => new string[] { "₅", "⁵" },
LetterKey.VK_6 => new string[] { "₆", "⁶" },
LetterKey.VK_7 => new string[] { "₇", "⁷" },
LetterKey.VK_8 => new string[] { "₈", "⁸" },
LetterKey.VK_9 => new string[] { "₉", "⁹" },
LetterKey.VK_A => new string[] { "á", "à", "ä", "â", "ă", "å", "α", "ā", "ą", "ȧ", "ã", "æ" },
LetterKey.VK_B => new string[] { "ḃ", "β" },
LetterKey.VK_C => new string[] { "ç", "ć", "ĉ", "č", "ċ", "¢", "χ" },
LetterKey.VK_D => new string[] { "ď", "ḋ", "đ", "δ", "ð" },
LetterKey.VK_E => new string[] { "é", "è", "ê", "ë", "ě", "ē", "ę", "ė", "ε", "η", "€" },
LetterKey.VK_F => new string[] { "ƒ", "ḟ" },
LetterKey.VK_G => new string[] { "ğ", "ģ", "ǧ", "ġ", "ĝ", "ǥ", "γ" },
LetterKey.VK_H => new string[] { "ḣ", "ĥ", "ħ" },
LetterKey.VK_I => new string[] { "ï", "î", "í", "ì", "ī", "į", "i", "ı", "İ", "ι" },
LetterKey.VK_J => new string[] { "ĵ" },
LetterKey.VK_K => new string[] { "ķ", "ǩ", "κ" },
LetterKey.VK_L => new string[] { "ĺ", "ľ", "ļ", "ł", "₺", "λ" },
LetterKey.VK_M => new string[] { "ṁ", "μ" },
LetterKey.VK_N => new string[] { "ñ", "ń", "ŋ", "ň", "ņ", "ṅ", "ⁿ", "ν" },
LetterKey.VK_O => new string[] { "ô", "ó", "ö", "ő", "ò", "ō", "ȯ", "ø", "õ", "œ", "ω", "ο" },
LetterKey.VK_P => new string[] { "ṗ", "₽", "π", "φ", "ψ" },
LetterKey.VK_R => new string[] { "ŕ", "ř", "ṙ", "₹", "ρ" },
LetterKey.VK_S => new string[] { "ś", "ş", "š", "ș", "ṡ", "ŝ", "ß", "σ", "$" },
LetterKey.VK_T => new string[] { "ţ", "ť", "ț", "ṫ", "ŧ", "θ", "τ", "þ" },
LetterKey.VK_U => new string[] { "û", "ú", "ü", "ŭ", "ű", "ù", "ů", "ū", "ų", "υ" },
LetterKey.VK_W => new string[] { "ẇ", "ŵ", "₩" },
LetterKey.VK_X => new string[] { "ẋ", "ξ" },
LetterKey.VK_Y => new string[] { "ÿ", "ŷ", "ý", "ẏ" },
LetterKey.VK_Z => new string[] { "ź", "ž", "ż", "ʒ", "ǯ", "ζ" },
LetterKey.VK_COMMA => new string[] { "¿", "¡", "∙", "₋", "⁻", "", "≤", "≥", "≠", "≈", "≙", "±", "₊", "⁺" },
_ => Array.Empty<string>(),
};
}
// Currencies (source: https://www.eurochange.co.uk/travel-money/world-currency-abbreviations-symbols-and-codes-travel-money)
private static string[] GetDefaultLetterKeyCUR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_B => new string[] { "฿", "в" },
LetterKey.VK_C => new string[] { "¢", "₡", "č" },
LetterKey.VK_D => new string[] { "₫" },
LetterKey.VK_E => new string[] { "€" },
LetterKey.VK_F => new string[] { "ƒ" },
LetterKey.VK_H => new string[] { "₴" },
LetterKey.VK_K => new string[] { "₭" },
LetterKey.VK_L => new string[] { "ł" },
LetterKey.VK_N => new string[] { "л" },
LetterKey.VK_M => new string[] { "₼" },
LetterKey.VK_P => new string[] { "£", "₽" },
LetterKey.VK_R => new string[] { "₹", "៛", "﷼" },
LetterKey.VK_S => new string[] { "$", "₪" },
LetterKey.VK_T => new string[] { "₮", "₺" },
LetterKey.VK_W => new string[] { "₩" },
LetterKey.VK_Y => new string[] { "¥" },
LetterKey.VK_Z => new string[] { "z" },
_ => Array.Empty<string>(),
};
}
// Croatian
private static string[] GetDefaultLetterKeyHR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new string[] { "ć", "č" },
LetterKey.VK_D => new string[] { "đ" },
LetterKey.VK_S => new string[] { "š" },
LetterKey.VK_Z => new string[] { "ž" },
_ => Array.Empty<string>(),
};
}
// French
private static string[] GetDefaultLetterKeyFR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "à", "â", "á", "ä", "ã", "æ" },
LetterKey.VK_C => new string[] { "ç" },
LetterKey.VK_E => new string[] { "é", "è", "ê", "ë", "€" },
LetterKey.VK_I => new string[] { "î", "ï", "í", "ì" },
LetterKey.VK_O => new string[] { "ô", "ö", "ó", "ò", "õ", "œ" },
LetterKey.VK_U => new string[] { "û", "ù", "ü", "ú" },
LetterKey.VK_Y => new string[] { "ÿ", "ý" },
_ => Array.Empty<string>(),
};
}
// Iceland
private static string[] GetDefaultLetterKeyIS(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á", "æ" },
LetterKey.VK_D => new string[] { "ð" },
LetterKey.VK_E => new string[] { "é" },
LetterKey.VK_O => new string[] { "ó", "ö" },
LetterKey.VK_U => new string[] { "ú" },
LetterKey.VK_Y => new string[] { "ý" },
LetterKey.VK_T => new string[] { "þ" },
_ => Array.Empty<string>(),
};
}
// Spain
private static string[] GetDefaultLetterKeySP(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á" },
LetterKey.VK_E => new string[] { "é", "€" },
LetterKey.VK_I => new string[] { "í" },
LetterKey.VK_N => new string[] { "ñ" },
LetterKey.VK_O => new string[] { "ó" },
LetterKey.VK_U => new string[] { "ú", "ü" },
LetterKey.VK_COMMA => new string[] { "¿", "?" },
_ => Array.Empty<string>(),
};
}
// Catalan
private static string[] GetDefaultLetterKeyCA(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "à", "á" },
LetterKey.VK_C => new string[] { "ç" },
LetterKey.VK_E => new string[] { "è", "é", "€" },
LetterKey.VK_I => new string[] { "ì", "í", "ï" },
LetterKey.VK_N => new string[] { "ñ" },
LetterKey.VK_O => new string[] { "ò", "ó" },
LetterKey.VK_U => new string[] { "ù", "ú", "ü" },
LetterKey.VK_L => new string[] { "·" },
LetterKey.VK_COMMA => new string[] { "¿", "?" },
_ => Array.Empty<string>(),
};
}
// Maori
private static string[] GetDefaultLetterKeyMI(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "ā" },
LetterKey.VK_E => new string[] { "ē" },
LetterKey.VK_I => new string[] { "ī" },
LetterKey.VK_O => new string[] { "ō" },
LetterKey.VK_S => new string[] { "$" },
LetterKey.VK_U => new string[] { "ū" },
_ => Array.Empty<string>(),
};
}
// Dutch
private static string[] GetDefaultLetterKeyNL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á", "à", "ä" },
LetterKey.VK_C => new string[] { "ç" },
LetterKey.VK_E => new string[] { "é", "è", "ë", "ê", "€" },
LetterKey.VK_I => new string[] { "í", "ï", "î" },
LetterKey.VK_N => new string[] { "ñ" },
LetterKey.VK_O => new string[] { "ó", "ö", "ô" },
LetterKey.VK_U => new string[] { "ú", "ü", "û" },
_ => Array.Empty<string>(),
};
}
// Pinyin
private static string[] GetDefaultLetterKeyPI(LetterKey letter)
{
return letter switch
{
LetterKey.VK_1 => new string[] { "̄", "ˉ", "1" },
LetterKey.VK_2 => new string[] { "́", "ˊ", "2" },
LetterKey.VK_3 => new string[] { "̌", "ˇ", "3" },
LetterKey.VK_4 => new string[] { "̀", "ˋ", "4" },
LetterKey.VK_5 => new string[] { "˙", "5" },
LetterKey.VK_A => new string[] { "ā", "á", "ǎ", "à", "a", "ɑ", "ɑ̄", "ɑ́", "ɑ̌", "ɑ̀" },
LetterKey.VK_C => new string[] { "ĉ", "c" },
LetterKey.VK_E => new string[] { "ē", "é", "ě", "è", "e", "ê", "ê̄", "ế", "ê̌", "ề" },
LetterKey.VK_I => new string[] { "ī", "í", "ǐ", "ì", "i" },
LetterKey.VK_M => new string[] { "m̄", "ḿ", "m̌", "m̀", "m" },
LetterKey.VK_N => new string[] { "n̄", "ń", "ň", "ǹ", "n", "ŋ", "ŋ̄", "ŋ́", "ŋ̌", "ŋ̀" },
LetterKey.VK_O => new string[] { "ō", "ó", "ǒ", "ò", "o" },
LetterKey.VK_S => new string[] { "ŝ", "s" },
LetterKey.VK_U => new string[] { "ū", "ú", "ǔ", "ù", "u", "ü", "ǖ", "ǘ", "ǚ", "ǜ" },
LetterKey.VK_V => new string[] { "ǖ", "ǘ", "ǚ", "ǜ", "ü" },
LetterKey.VK_Y => new string[] { "¥", "y" },
LetterKey.VK_Z => new string[] { "ẑ", "z" },
_ => Array.Empty<string>(),
};
}
// Turkish
private static string[] GetDefaultLetterKeyTK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "â" },
LetterKey.VK_C => new string[] { "ç" },
LetterKey.VK_E => new string[] { "ë", "€" },
LetterKey.VK_G => new string[] { "ğ" },
LetterKey.VK_I => new string[] { "ı", "İ", "î", },
LetterKey.VK_O => new string[] { "ö", "ô" },
LetterKey.VK_S => new string[] { "ş" },
LetterKey.VK_T => new string[] { "₺" },
LetterKey.VK_U => new string[] { "ü", "û" },
_ => Array.Empty<string>(),
};
}
// Polish
private static string[] GetDefaultLetterKeyPL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "ą" },
LetterKey.VK_C => new string[] { "ć" },
LetterKey.VK_E => new string[] { "ę", "€" },
LetterKey.VK_L => new string[] { "ł" },
LetterKey.VK_N => new string[] { "ń" },
LetterKey.VK_O => new string[] { "ó" },
LetterKey.VK_S => new string[] { "ś" },
LetterKey.VK_Z => new string[] { "ż", "ź" },
_ => Array.Empty<string>(),
};
}
// Portuguese
private static string[] GetDefaultLetterKeyPT(LetterKey letter)
{
return letter switch
{
LetterKey.VK_0 => new string[] { "₀", "⁰" },
LetterKey.VK_1 => new string[] { "₁", "¹" },
LetterKey.VK_2 => new string[] { "₂", "²" },
LetterKey.VK_3 => new string[] { "₃", "³" },
LetterKey.VK_4 => new string[] { "₄", "⁴" },
LetterKey.VK_5 => new string[] { "₅", "⁵" },
LetterKey.VK_6 => new string[] { "₆", "⁶" },
LetterKey.VK_7 => new string[] { "₇", "⁷" },
LetterKey.VK_8 => new string[] { "₈", "⁸" },
LetterKey.VK_9 => new string[] { "₉", "⁹" },
LetterKey.VK_A => new string[] { "á", "à", "â", "ã" },
LetterKey.VK_C => new string[] { "ç" },
LetterKey.VK_E => new string[] { "é", "ê", "€" },
LetterKey.VK_I => new string[] { "í" },
LetterKey.VK_O => new string[] { "ô", "ó", "õ" },
LetterKey.VK_P => new string[] { "π" },
LetterKey.VK_S => new string[] { "$" },
LetterKey.VK_U => new string[] { "ú" },
LetterKey.VK_COMMA => new string[] { "≤", "≥", "≠", "≈", "≙", "±", "₊", "⁺" },
_ => Array.Empty<string>(),
};
}
// Slovak
private static string[] GetDefaultLetterKeySK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á", "ä" },
LetterKey.VK_C => new string[] { "č" },
LetterKey.VK_D => new string[] { "ď" },
LetterKey.VK_E => new string[] { "é", "€" },
LetterKey.VK_I => new string[] { "í" },
LetterKey.VK_L => new string[] { "ľ", "ĺ" },
LetterKey.VK_N => new string[] { "ň" },
LetterKey.VK_O => new string[] { "ó", "ô" },
LetterKey.VK_R => new string[] { "ŕ" },
LetterKey.VK_S => new string[] { "š" },
LetterKey.VK_T => new string[] { "ť" },
LetterKey.VK_U => new string[] { "ú" },
LetterKey.VK_Y => new string[] { "ý" },
LetterKey.VK_Z => new string[] { "ž" },
_ => Array.Empty<string>(),
};
}
// Gaeilge (Irish language)
private static string[] GetDefaultLetterKeyGA(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á" },
LetterKey.VK_E => new string[] { "é" },
LetterKey.VK_I => new string[] { "í" },
LetterKey.VK_O => new string[] { "ó" },
LetterKey.VK_U => new string[] { "ú" },
_ => Array.Empty<string>(),
};
}
// Gàidhlig (Scottish Gaelic)
private static string[] GetDefaultLetterKeyGD(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "à" },
LetterKey.VK_E => new string[] { "è" },
LetterKey.VK_I => new string[] { "ì" },
LetterKey.VK_O => new string[] { "ò" },
LetterKey.VK_U => new string[] { "ù" },
_ => Array.Empty<string>(),
};
}
// Czech
private static string[] GetDefaultLetterKeyCZ(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á" },
LetterKey.VK_C => new string[] { "č" },
LetterKey.VK_D => new string[] { "ď" },
LetterKey.VK_E => new string[] { "ě", "é" },
LetterKey.VK_I => new string[] { "í" },
LetterKey.VK_N => new string[] { "ň" },
LetterKey.VK_O => new string[] { "ó" },
LetterKey.VK_R => new string[] { "ř" },
LetterKey.VK_S => new string[] { "š" },
LetterKey.VK_T => new string[] { "ť" },
LetterKey.VK_U => new string[] { "ů", "ú" },
LetterKey.VK_Y => new string[] { "ý" },
LetterKey.VK_Z => new string[] { "ž" },
_ => Array.Empty<string>(),
};
}
// German
private static string[] GetDefaultLetterKeyDE(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "ä" },
LetterKey.VK_E => new string[] { "€" },
LetterKey.VK_O => new string[] { "ö" },
LetterKey.VK_S => new string[] { "ß" },
LetterKey.VK_U => new string[] { "ü" },
_ => Array.Empty<string>(),
};
}
// Hungarian
private static string[] GetDefaultLetterKeyHU(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "á" },
LetterKey.VK_E => new string[] { "é" },
LetterKey.VK_I => new string[] { "í" },
LetterKey.VK_O => new string[] { "ó", "ő", "ö" },
LetterKey.VK_U => new string[] { "ú", "ű", "ü" },
_ => Array.Empty<string>(),
};
}
// Romanian
private static string[] GetDefaultLetterKeyRO(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "ă", "â" },
LetterKey.VK_I => new string[] { "î" },
LetterKey.VK_S => new string[] { "ș" },
LetterKey.VK_T => new string[] { "ț" },
_ => Array.Empty<string>(),
};
}
// Italian
private static string[] GetDefaultLetterKeyIT(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "à" },
LetterKey.VK_E => new string[] { "è", "é", "€" },
LetterKey.VK_I => new string[] { "ì", "í" },
LetterKey.VK_O => new string[] { "ò", "ó" },
LetterKey.VK_U => new string[] { "ù", "ú" },
_ => Array.Empty<string>(),
};
}
// Kurdish
private static string[] GetDefaultLetterKeyKU(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new string[] { "ç" },
LetterKey.VK_E => new string[] { "ê", "€" },
LetterKey.VK_I => new string[] { "î" },
LetterKey.VK_O => new string[] { "ö", "ô" },
LetterKey.VK_L => new string[] { "ł" },
LetterKey.VK_N => new string[] { "ň" },
LetterKey.VK_R => new string[] { "ř" },
LetterKey.VK_S => new string[] { "ş" },
LetterKey.VK_U => new string[] { "û", "ü" },
_ => Array.Empty<string>(),
};
}
// Welsh
private static string[] GetDefaultLetterKeyCY(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "â" },
LetterKey.VK_E => new string[] { "ê" },
LetterKey.VK_I => new string[] { "î" },
LetterKey.VK_O => new string[] { "ô" },
LetterKey.VK_U => new string[] { "û" },
LetterKey.VK_Y => new string[] { "ŷ" },
_ => Array.Empty<string>(),
};
}
// Swedish
private static string[] GetDefaultLetterKeySV(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "å", "ä" },
LetterKey.VK_O => new string[] { "ö" },
_ => Array.Empty<string>(),
};
}
// Serbian
private static string[] GetDefaultLetterKeySR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new string[] { "ć", "č" },
LetterKey.VK_D => new string[] { "đ" },
LetterKey.VK_S => new string[] { "š" },
LetterKey.VK_Z => new string[] { "ž" },
_ => Array.Empty<string>(),
};
}
// Macedonian
private static string[] GetDefaultLetterKeyMK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_E => new string[] { "ѐ" },
LetterKey.VK_I => new string[] { "ѝ" },
_ => Array.Empty<string>(),
};
}
}
}