mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-16 19:57:57 +01:00
190 lines
9.6 KiB
C#
190 lines
9.6 KiB
C#
|
|
// Copyright (c) Microsoft Corporation
|
|||
|
|
// The Microsoft Corporation licenses this file to you under the MIT license.
|
|||
|
|
// See the LICENSE file in the project root for more information.
|
|||
|
|
|
|||
|
|
using System.Linq;
|
|||
|
|
using Microsoft.CommandPalette.Extensions;
|
|||
|
|
using Microsoft.CommandPalette.Extensions.Toolkit;
|
|||
|
|
|
|||
|
|
namespace SamplePagesExtension.Pages;
|
|||
|
|
|
|||
|
|
internal sealed partial class SampleIconPage : ListPage
|
|||
|
|
{
|
|||
|
|
private readonly IListItem[] _items =
|
|||
|
|
[
|
|||
|
|
/*
|
|||
|
|
* Quick intro to Unicode in source code:
|
|||
|
|
* - Every character has a code point (e.g., U+0041 = 'A').
|
|||
|
|
* - Code points up to U+FFFF use \u1234 (4 hex digits and lowercase u).
|
|||
|
|
* - Code points above that (up to U+10FFFF) use \U12345678 (8 hex digits and capital letter U).
|
|||
|
|
* - If your source file is UTF-8, you can type the character directly, but it may not display properly in editors,
|
|||
|
|
* and it's harder to see the actual code point.
|
|||
|
|
* - Some symbols (like many emojis) are built from multiple code points
|
|||
|
|
* joined together (e.g., 👋🏻 = U+1F44B + U+1F3FB).
|
|||
|
|
*
|
|||
|
|
* Examples:
|
|||
|
|
* 😍 = "😍" or "\U0001F60D"
|
|||
|
|
* 👋🏻 = "👋🏻" or "\U0001F44B\U0001F3FB"
|
|||
|
|
* 🧙♂️ = "🧙♂️" or "\U0001F9D9\u200D\u2642\U0000FE0F" (male mage)
|
|||
|
|
* 🧙🏿♀️ = "🧙🏿♀️" or "\U0001F9D9\U0001F3FF\u200D\u2640\U0000FE0F" (dark-skinned woman mage)
|
|||
|
|
*
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
// Emoji Smiling Face with Heart-Eyes
|
|||
|
|
// Unicode: \U0001F60D
|
|||
|
|
BuildIconItem("😍", "Standard emoji icon", "Basic emoji character rendered as an icon"),
|
|||
|
|
|
|||
|
|
// Emoji Smiling Face with Heart-Eyes
|
|||
|
|
// Unicode: \U0001F60D\U0001F643\U0001F622
|
|||
|
|
BuildIconItem("😍🙃😢", "Multiple emojis", "Use of multiple emojis for icon is not allowed"),
|
|||
|
|
|
|||
|
|
// Emoji Smiling Face with Sunglasses
|
|||
|
|
// Unicode: \U0001F60E
|
|||
|
|
BuildIconItem("\U0001F60E", "Unicode escape sequence emoji", "Emoji defined using Unicode escape sequence notation"),
|
|||
|
|
|
|||
|
|
// Segoe Fluent Icons font icon
|
|||
|
|
// Unicode: \uE8D4
|
|||
|
|
BuildIconItem("\uE8D4", "Segoe Fluent icon demonstration", "Segoe Fluent/MDL2 icon from system font\nWorks as an icon but won't display properly in button text"),
|
|||
|
|
|
|||
|
|
// Extended pictographic symbol for keyboard
|
|||
|
|
BuildIconItem("\u2328", "Extended pictographic symbol", "Pictographic symbol representing a keyboard"),
|
|||
|
|
|
|||
|
|
// Capital letter A
|
|||
|
|
BuildIconItem("A", "Simple text character as icon", "Basic letter character used as an icon demonstration"),
|
|||
|
|
|
|||
|
|
// Letter 1
|
|||
|
|
// Unicode: \U00000031
|
|||
|
|
BuildIconItem("1", "Simple text character as icon", "Basic letter character used as an icon demonstration"),
|
|||
|
|
|
|||
|
|
// Emoji Keycap Digit Two ... 2️⃣
|
|||
|
|
// Unicode: \U00000032\U000020E3
|
|||
|
|
// This is a sequence of three code points: the digit '2' (U+0032), and a combining enclosing keycap (U+20E3). No variation selector is used here.
|
|||
|
|
BuildIconItem("\U00000032\U000020E3", "Emoji without variation selector", "Emoji character doesn't have VS16 variation selector to render as text"),
|
|||
|
|
|
|||
|
|
// Emoji Keycap Digit Three ... 3️⃣
|
|||
|
|
// Unicode: \U00000033\U0000FE0F\U000020E3
|
|||
|
|
// This is a sequence of three code points: the digit '3' (U+0033), a variation selector (U+FE0F) to specify emoji presentation, and a combining enclosing keycap (U+20E3).
|
|||
|
|
BuildIconItem("3️⃣", "Emoji with variation selector", "Emoji character using a variation selector to specify emoji presentation"),
|
|||
|
|
|
|||
|
|
// Symbol #
|
|||
|
|
// Unicode: \u0023
|
|||
|
|
BuildIconItem("#", "Simple text character as icon", "Basic letter character used as an icon demonstration"),
|
|||
|
|
|
|||
|
|
// Symbol # keycap
|
|||
|
|
// Unicode: \u0023\ufe0f\u20e3
|
|||
|
|
// Sequence of 3 code points: symbol #, a variation selector (U+FE0F) to specify emoji presentation, and a combining enclosing keycap (U+20E3).
|
|||
|
|
BuildIconItem("\u0023\ufe0f\u20e3", "Simple text character as icon", "Basic letter character used as an icon demonstration"),
|
|||
|
|
|
|||
|
|
// Capital letter WM
|
|||
|
|
// This is two characters, which is not a valid icon representation. It will be replaced by a placeholder signalizing an invalid icon.
|
|||
|
|
BuildIconItem("WM", "Invalid icon representation", "String with multiple characters that does not correspond to a valid single icon"),
|
|||
|
|
|
|||
|
|
// Emoji Mage
|
|||
|
|
// Unicode: \U0001F9D9
|
|||
|
|
BuildIconItem("🧙", "Single code-point emoji example", "Simple emoji character using a single Unicode code point"),
|
|||
|
|
|
|||
|
|
// Emoji Male Mage (Mage with gender modifier)
|
|||
|
|
// Unicode: \U0001F9D9\u200D\u2642\uFE0F
|
|||
|
|
BuildIconItem("🧙♂️", "Complex emoji with gender modifier", "Composite emoji using Zero-Width Joiner (ZWJ) sequence for male variant"),
|
|||
|
|
|
|||
|
|
// Emoji Woman Mage (Mage with gender modifier)
|
|||
|
|
// Unicode: \U0001F9D9\u200D\u2640\uFE0F
|
|||
|
|
BuildIconItem("\U0001F9D9\u200D\u2640\uFE0F", "Complex emoji with gender modifier", "Composite emoji using Zero-Width Joiner (ZWJ) sequence for female variant"),
|
|||
|
|
|
|||
|
|
// Emoji Waving Hand
|
|||
|
|
// Unicode: \U0001F44B
|
|||
|
|
BuildIconItem("👋", "Basic hand gesture emoji", "Standard emoji character representing a waving hand"),
|
|||
|
|
|
|||
|
|
// Emoji Waving Hand + Light Skin Tone
|
|||
|
|
// Unicode: \U0001F44B\U0001F3FB
|
|||
|
|
BuildIconItem("👋🏻", "Emoji with light skin tone modifier", "Emoji enhanced with Unicode skin tone modifier (light)"),
|
|||
|
|
|
|||
|
|
// Emoji Waving Hand + Dark Skin Tone
|
|||
|
|
// Unicode: \U0001F44B\U0001F3FF
|
|||
|
|
BuildIconItem("\U0001F44B\U0001F3FF", "Emoji with dark skin tone modifier", "Emoji enhanced with Unicode skin tone modifier (dark)"),
|
|||
|
|
|
|||
|
|
// Flag of Czechia (Czech Republic)
|
|||
|
|
// Unicode: \U0001F1E8\U0001F1FF
|
|||
|
|
BuildIconItem("\U0001F1E8\U0001F1FF", "Flag emoji using regional indicators", "Emoji flag constructed from regional indicator symbols for Czechia"),
|
|||
|
|
|
|||
|
|
// Use of ZWJ without emojis
|
|||
|
|
// KA (\u0995) + VIRAMA (\u09CD) + ZWJ (\u200D) - shows the half-form KA
|
|||
|
|
// Unicode: \u0995\u09CD\u200D
|
|||
|
|
BuildIconItem("\u0995\u09CD\u200D", "Use of ZWJ in non-emoji context", "Shows the half-form KA"),
|
|||
|
|
|
|||
|
|
// Use of ZWJ without emojis
|
|||
|
|
// KA (\u0995) + VIRAMA (\u09CD) + Shows full KA with an explicit virama mark (not half-form).
|
|||
|
|
// Unicode: \u0995\u09CD
|
|||
|
|
BuildIconItem("\u0995\u09CD", "Use of ZWJ in non-emoji context", "Shows full KA with an explicit virama mark"),
|
|||
|
|
|
|||
|
|
// mahjong tile red dragon (using Unicode escape sequence)
|
|||
|
|
// https://en.wikipedia.org/wiki/Mahjong_Tiles_(Unicode_block)
|
|||
|
|
// Unicode: \U0001F004
|
|||
|
|
BuildIconItem("\U0001F004", "Mahjong tile emoji (red dragon)", "Mahjong tile red dragon emoji character using Unicode escape sequence"),
|
|||
|
|
|
|||
|
|
// mahjong tile green dragon (non-emoji)
|
|||
|
|
// https://en.wikipedia.org/wiki/Mahjong_Tiles_(Unicode_block)
|
|||
|
|
// Unicode: \U0001F005
|
|||
|
|
BuildIconItem("\U0001F005", "Mahjong tile non-emoji (green dragon)", "Mahjong tile character that is not classified as an emoji"),
|
|||
|
|
|
|||
|
|
// Play, PlayPause, Stop
|
|||
|
|
BuildIconItem("\u25B6", "Play symbol (standalone)", "Play symbol"),
|
|||
|
|
BuildIconItem("\u25B6\uFE0E", "Play symbol + VS15 (request text)", "Play symbol with variation specifier requesting rendering as text"),
|
|||
|
|
BuildIconItem("\u25B6\uFE0F", "Play symbol + VS16 (request emoji)", "Play symbol with variation specifier requesting rendering as emoji "),
|
|||
|
|
BuildIconItem("⏯️", "Play/Pause keycap emoji", "Play/Pause keycap emoji doesn't have plain text variant"),
|
|||
|
|
BuildIconItem("⏸️", "Pause keycap emoji", "Pause keycap emoji doesn't have plain text variant"),
|
|||
|
|
|
|||
|
|
// Copyright and emoji copyright:
|
|||
|
|
BuildIconItem("\u00a9", "Copyright symbol (standalone)", "Copyright symbol that is not classified as an emoji"),
|
|||
|
|
BuildIconItem("\u00a9\uFE0E", "Copyright symbol + VS15 (request text)", "Copyright symbol that is not classified as an emoji"),
|
|||
|
|
BuildIconItem("\u00a9\uFE0F", "Copyright symbol + VS16 (request emoji)", "Copyright symbol that is not classified as an emoji"),
|
|||
|
|
|
|||
|
|
// Tag flags
|
|||
|
|
BuildIconItem("🏳️", "White Flag", "White Flag"),
|
|||
|
|
BuildIconItem("\U0001F3F4\u200D\u2620\uFE0F", "Pirate Flag", "Pirate Flag"),
|
|||
|
|
];
|
|||
|
|
|
|||
|
|
public SampleIconPage()
|
|||
|
|
{
|
|||
|
|
Icon = new IconInfo("\uE8BA");
|
|||
|
|
Name = "Sample Icon Page";
|
|||
|
|
ShowDetails = true;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override IListItem[] GetItems() => _items;
|
|||
|
|
|
|||
|
|
private static ListItem BuildIconItem(string icon, string title, string description)
|
|||
|
|
{
|
|||
|
|
var iconInfo = new IconInfo(icon);
|
|||
|
|
|
|||
|
|
return new ListItem(new CopyTextCommand(icon) { Name = "Action with " + icon })
|
|||
|
|
{
|
|||
|
|
Title = title,
|
|||
|
|
Subtitle = description,
|
|||
|
|
Icon = iconInfo,
|
|||
|
|
Tags = [
|
|||
|
|
new Tag("Tag") { Icon = iconInfo },
|
|||
|
|
],
|
|||
|
|
Details = new Details
|
|||
|
|
{
|
|||
|
|
HeroImage = iconInfo,
|
|||
|
|
Title = title,
|
|||
|
|
Body = description,
|
|||
|
|
Metadata = [
|
|||
|
|
new DetailsElement
|
|||
|
|
{
|
|||
|
|
Key = "Unicode Code Points",
|
|||
|
|
Data = new DetailsTags
|
|||
|
|
{
|
|||
|
|
Tags = icon.EnumerateRunes()
|
|||
|
|
.Select(rune => rune.Value <= 0xFFFF ? $"\\u{rune.Value:X4}" : $"\\U{rune.Value:X8}")
|
|||
|
|
.Select(t => new Tag(t))
|
|||
|
|
.ToArray<ITag>(),
|
|||
|
|
},
|
|||
|
|
}
|
|||
|
|
],
|
|||
|
|
},
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
}
|