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# include "pch.h"
# include "ShortcutControl.h"
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# include "KeyDropDownControl.h"
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//Both static members are initialized to null
HWND ShortcutControl : : EditShortcutsWindowHandle = nullptr ;
KeyboardManagerState * ShortcutControl : : keyboardManagerState = nullptr ;
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// Initialized as new vector
std : : vector < std : : vector < Shortcut > > ShortcutControl : : shortcutRemapBuffer ;
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// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
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void ShortcutControl : : AddNewShortcutControlRow ( StackPanel & parent , std : : vector < std : : vector < std : : unique_ptr < ShortcutControl > > > & keyboardRemapControlObjects , Shortcut originalKeys , Shortcut newKeys )
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{
// Parent element for the row
Windows : : UI : : Xaml : : Controls : : StackPanel tableRow ;
tableRow . Background ( Windows : : UI : : Xaml : : Media : : SolidColorBrush { Windows : : UI : : Colors : : LightGray ( ) } ) ;
tableRow . Spacing ( 100 ) ;
tableRow . Orientation ( Windows : : UI : : Xaml : : Controls : : Orientation : : Horizontal ) ;
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// Create new ShortcutControl objects dynamically so that we does not get destructed
std : : vector < std : : unique_ptr < ShortcutControl > > newrow ;
newrow . push_back ( std : : move ( std : : unique_ptr < ShortcutControl > ( new ShortcutControl ( shortcutRemapBuffer . size ( ) , 0 ) ) ) ) ;
newrow . push_back ( std : : move ( std : : unique_ptr < ShortcutControl > ( new ShortcutControl ( shortcutRemapBuffer . size ( ) , 1 ) ) ) ) ;
keyboardRemapControlObjects . push_back ( std : : move ( newrow ) ) ;
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// ShortcutControl for the original shortcut
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tableRow . Children ( ) . Append ( keyboardRemapControlObjects [ keyboardRemapControlObjects . size ( ) - 1 ] [ 0 ] - > getShortcutControl ( ) ) ;
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// ShortcutControl for the new shortcut
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tableRow . Children ( ) . Append ( keyboardRemapControlObjects [ keyboardRemapControlObjects . size ( ) - 1 ] [ 1 ] - > getShortcutControl ( ) ) ;
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// Delete row button
Windows : : UI : : Xaml : : Controls : : Button deleteShortcut ;
FontIcon deleteSymbol ;
deleteSymbol . FontFamily ( Xaml : : Media : : FontFamily ( L " Segoe MDL2 Assets " ) ) ;
deleteSymbol . Glyph ( L " \xE74D " ) ;
deleteShortcut . Content ( deleteSymbol ) ;
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deleteShortcut . Click ( [ & ] ( winrt : : Windows : : Foundation : : IInspectable const & sender , RoutedEventArgs const & ) {
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StackPanel currentRow = sender . as < Button > ( ) . Parent ( ) . as < StackPanel > ( ) ;
uint32_t index ;
parent . Children ( ) . IndexOf ( currentRow , index ) ;
parent . Children ( ) . RemoveAt ( index ) ;
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// delete the row from the buffer. Since first child of the stackpanel is the header, the effective index starts from 1
shortcutRemapBuffer . erase ( shortcutRemapBuffer . begin ( ) + ( index - 1 ) ) ;
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// delete the ShortcutControl objects so that they get destructed
keyboardRemapControlObjects . erase ( keyboardRemapControlObjects . begin ( ) + ( index - 1 ) ) ;
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} ) ;
tableRow . Children ( ) . Append ( deleteShortcut ) ;
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tableRow . UpdateLayout ( ) ;
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parent . Children ( ) . Append ( tableRow ) ;
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parent . UpdateLayout ( ) ;
// Set the shortcut text if the two vectors are not empty (i.e. default args)
if ( originalKeys . IsValidShortcut ( ) & & newKeys . IsValidShortcut ( ) )
{
shortcutRemapBuffer . push_back ( std : : vector < Shortcut > { Shortcut ( ) , Shortcut ( ) } ) ;
keyboardRemapControlObjects [ keyboardRemapControlObjects . size ( ) - 1 ] [ 0 ] - > AddShortcutToControl ( originalKeys , keyboardRemapControlObjects [ keyboardRemapControlObjects . size ( ) - 1 ] [ 0 ] - > shortcutDropDownStackPanel , * keyboardManagerState , shortcutRemapBuffer . size ( ) - 1 , 0 ) ;
keyboardRemapControlObjects [ keyboardRemapControlObjects . size ( ) - 1 ] [ 1 ] - > AddShortcutToControl ( newKeys , keyboardRemapControlObjects [ keyboardRemapControlObjects . size ( ) - 1 ] [ 1 ] - > shortcutDropDownStackPanel , * keyboardManagerState , shortcutRemapBuffer . size ( ) - 1 , 1 ) ;
}
else
{
// Initialize both shortcuts as empty shortcuts
shortcutRemapBuffer . push_back ( std : : vector < Shortcut > { Shortcut ( ) , Shortcut ( ) } ) ;
}
}
// Function to add a shortcut to the shortcut control as combo boxes
void ShortcutControl : : AddShortcutToControl ( Shortcut & shortcut , StackPanel parent , KeyboardManagerState & keyboardManagerState , const size_t rowIndex , const size_t colIndex )
{
// Delete the existing drop down menus
parent . Children ( ) . Clear ( ) ;
// Remove references to the old drop down objects to destroy them
keyDropDownControlObjects . clear ( ) ;
std : : vector < DWORD > shortcutKeyCodes = shortcut . GetKeyCodes ( ) ;
std : : vector < DWORD > keyCodeList = keyboardManagerState . keyboardMap . GetKeyCodeList ( true ) ;
if ( shortcutKeyCodes . size ( ) ! = 0 )
{
KeyDropDownControl : : AddDropDown ( parent , rowIndex , colIndex , shortcutRemapBuffer , keyDropDownControlObjects ) ;
for ( int i = 0 ; i < shortcutKeyCodes . size ( ) ; i + + )
{
// New drop down gets added automatically when the SelectedIndex is set
if ( i < ( int ) parent . Children ( ) . Size ( ) )
{
ComboBox currentDropDown = parent . Children ( ) . GetAt ( i ) . as < ComboBox > ( ) ;
auto it = std : : find ( keyCodeList . begin ( ) , keyCodeList . end ( ) , shortcutKeyCodes [ i ] ) ;
if ( it ! = keyCodeList . end ( ) )
{
currentDropDown . SelectedIndex ( ( int32_t ) std : : distance ( keyCodeList . begin ( ) , it ) ) ;
}
}
}
}
parent . UpdateLayout ( ) ;
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}
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel ShortcutControl : : getShortcutControl ( )
{
return shortcutControlLayout ;
}
// Function to create the detect shortcut UI window
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void ShortcutControl : : createDetectShortcutWindow ( winrt : : Windows : : Foundation : : IInspectable const & sender , XamlRoot xamlRoot , std : : vector < std : : vector < Shortcut > > & shortcutRemapBuffer , KeyboardManagerState & keyboardManagerState , const size_t rowIndex , const size_t colIndex )
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{
// ContentDialog for detecting shortcuts. This is the parent UI element.
ContentDialog detectShortcutBox ;
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// TODO: Hardcoded light theme, since the app is not theme aware ATM.
detectShortcutBox . RequestedTheme ( ElementTheme : : Light ) ;
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// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectShortcutBox . XamlRoot ( xamlRoot ) ;
detectShortcutBox . Title ( box_value ( L " Press the keys in shortcut: " ) ) ;
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detectShortcutBox . IsPrimaryButtonEnabled ( false ) ;
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detectShortcutBox . IsSecondaryButtonEnabled ( false ) ;
// Get the linked text block for the "Type shortcut" button that was clicked
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StackPanel linkedShortcutStackPanel = KeyboardManagerHelper : : getSiblingElement ( sender ) . as < StackPanel > ( ) ;
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auto unregisterKeys = [ & keyboardManagerState ] ( ) {
std : : thread t1 ( & KeyboardManagerState : : UnregisterKeyDelay , & keyboardManagerState , VK_ESCAPE ) ;
std : : thread t2 ( & KeyboardManagerState : : UnregisterKeyDelay , & keyboardManagerState , VK_RETURN ) ;
t1 . detach ( ) ;
t2 . detach ( ) ;
} ;
auto selectDetectedShortcutAndResetKeys = [ & keyboardManagerState ] ( DWORD key ) {
keyboardManagerState . SelectDetectedShortcut ( key ) ;
keyboardManagerState . ResetDetectedShortcutKey ( key ) ;
} ;
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auto onAccept = [ this ,
linkedShortcutStackPanel ,
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detectShortcutBox ,
& keyboardManagerState ,
& shortcutRemapBuffer ,
unregisterKeys ,
rowIndex ,
colIndex ] {
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// Save the detected shortcut in the linked text block
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Shortcut detectedShortcutKeys = keyboardManagerState . GetDetectedShortcut ( ) ;
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if ( ! detectedShortcutKeys . IsEmpty ( ) )
{
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// The shortcut buffer gets set in this function
AddShortcutToControl ( detectedShortcutKeys , linkedShortcutStackPanel , keyboardManagerState , rowIndex , colIndex ) ;
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}
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// Reset the keyboard manager UI state
keyboardManagerState . ResetUIState ( ) ;
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unregisterKeys ( ) ;
detectShortcutBox . Hide ( ) ;
} ;
TextBlock primaryButtonText ;
primaryButtonText . Text ( to_hstring ( L " OK " ) ) ;
Button primaryButton ;
primaryButton . HorizontalAlignment ( HorizontalAlignment : : Stretch ) ;
primaryButton . Margin ( { 2 , 2 , 2 , 2 } ) ;
primaryButton . Content ( primaryButtonText ) ;
// OK button
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primaryButton . Click ( [ onAccept ] ( winrt : : Windows : : Foundation : : IInspectable const & sender , RoutedEventArgs const & ) {
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onAccept ( ) ;
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} ) ;
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keyboardManagerState . RegisterKeyDelay (
VK_RETURN ,
selectDetectedShortcutAndResetKeys ,
[ primaryButton , detectShortcutBox ] ( DWORD ) {
detectShortcutBox . Dispatcher ( ) . RunAsync (
Windows : : UI : : Core : : CoreDispatcherPriority : : Normal ,
[ primaryButton ] {
primaryButton . Background ( Windows : : UI : : Xaml : : Media : : SolidColorBrush { Windows : : UI : : Colors : : DarkGray ( ) } ) ;
} ) ;
} ,
[ onAccept , detectShortcutBox ] ( DWORD ) {
detectShortcutBox . Dispatcher ( ) . RunAsync (
Windows : : UI : : Core : : CoreDispatcherPriority : : Normal ,
[ onAccept ] {
onAccept ( ) ;
} ) ;
} ) ;
TextBlock cancelButtonText ;
cancelButtonText . Text ( to_hstring ( L " Cancel " ) ) ;
Button cancelButton ;
cancelButton . HorizontalAlignment ( HorizontalAlignment : : Stretch ) ;
cancelButton . Margin ( { 2 , 2 , 2 , 2 } ) ;
cancelButton . Content ( cancelButtonText ) ;
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// Cancel button
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cancelButton . Click ( [ detectShortcutBox , unregisterKeys , & keyboardManagerState ] ( winrt : : Windows : : Foundation : : IInspectable const & sender , RoutedEventArgs const & ) {
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// Reset the keyboard manager UI state
keyboardManagerState . ResetUIState ( ) ;
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unregisterKeys ( ) ;
detectShortcutBox . Hide ( ) ;
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} ) ;
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keyboardManagerState . RegisterKeyDelay (
VK_ESCAPE ,
selectDetectedShortcutAndResetKeys ,
[ & keyboardManagerState , detectShortcutBox , unregisterKeys ] ( DWORD ) {
detectShortcutBox . Dispatcher ( ) . RunAsync (
Windows : : UI : : Core : : CoreDispatcherPriority : : Normal ,
[ detectShortcutBox ] {
detectShortcutBox . Hide ( ) ;
} ) ;
keyboardManagerState . ResetUIState ( ) ;
unregisterKeys ( ) ;
} ,
nullptr ) ;
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// StackPanel parent for the displayed text in the dialog
Windows : : UI : : Xaml : : Controls : : StackPanel stackPanel ;
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detectShortcutBox . Content ( stackPanel ) ;
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// Header textblock
TextBlock text ;
text . Text ( winrt : : to_hstring ( " Keys Pressed: " ) ) ;
text . Margin ( { 0 , 0 , 0 , 10 } ) ;
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stackPanel . Children ( ) . Append ( text ) ;
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// Target StackPanel to place the selected key
Windows : : UI : : Xaml : : Controls : : StackPanel keyStackPanel ;
keyStackPanel . Orientation ( Orientation : : Horizontal ) ;
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stackPanel . Children ( ) . Append ( keyStackPanel ) ;
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TextBlock holdEscInfo ;
holdEscInfo . Text ( winrt : : to_hstring ( " Hold Esc to discard " ) ) ;
holdEscInfo . FontSize ( 12 ) ;
holdEscInfo . Margin ( { 0 , 20 , 0 , 0 } ) ;
stackPanel . Children ( ) . Append ( holdEscInfo ) ;
TextBlock holdEnterInfo ;
holdEnterInfo . Text ( winrt : : to_hstring ( " Hold Enter to apply " ) ) ;
holdEnterInfo . FontSize ( 12 ) ;
holdEnterInfo . Margin ( { 0 , 0 , 0 , 0 } ) ;
stackPanel . Children ( ) . Append ( holdEnterInfo ) ;
ColumnDefinition primaryButtonColumn ;
ColumnDefinition cancelButtonColumn ;
Grid buttonPanel ;
buttonPanel . Margin ( { 0 , 20 , 0 , 0 } ) ;
buttonPanel . HorizontalAlignment ( HorizontalAlignment : : Stretch ) ;
buttonPanel . ColumnDefinitions ( ) . Append ( primaryButtonColumn ) ;
buttonPanel . ColumnDefinitions ( ) . Append ( cancelButtonColumn ) ;
buttonPanel . SetColumn ( primaryButton , 0 ) ;
buttonPanel . SetColumn ( cancelButton , 1 ) ;
buttonPanel . Children ( ) . Append ( primaryButton ) ;
buttonPanel . Children ( ) . Append ( cancelButton ) ;
stackPanel . Children ( ) . Append ( buttonPanel ) ;
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stackPanel . UpdateLayout ( ) ;
// Configure the keyboardManagerState to store the UI information.
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keyboardManagerState . ConfigureDetectShortcutUI ( keyStackPanel ) ;
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// Show the dialog
detectShortcutBox . ShowAsync ( ) ;
}