2025-07-01 14:27:34 +02:00
# Debugging PowerToys
This document covers techniques and tools for debugging PowerToys.
## Pre-Debugging Setup
Before you can start debugging PowerToys, you need to set up your development environment:
1. Fork the repository and clone it to your machine
2. Navigate to the repository root directory
3. Run `git submodule update --init --recursive` to initialize all submodules
4. Change directory to `.config` and run `winget configure .\configuration.vsEnterprise.winget` (pick the configuration file that matches your Visual Studio distribution)
### Optional: Building Outside Visual Studio
You can build the entire solution from the command line, which is sometimes faster than building within Visual Studio:
[Dev][Build] VS 2026 Support (#44304)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR updates the PowerToys solution to support **Visual Studio 2026
(PlatformToolset v145)**. It centralizes the build configuration,
updates the C++ language standards, and fixes an issue with a MouseJump
unit test that appears while using the VS 2026 supported build agent.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Build System & Configuration:**
- Updated `Cpp.Build.props` to use `v145` (VS 2026) as the default
`PlatformToolset`, with fall back to `v143` for VS 2022.
- Configured C++ Language Standard:
- `stdcpplatest` for production projects.
- Removed explicit `<PlatformToolset>` definitions from individual
project files (approx. 37 modules) to inherit correctly from the central
`Cpp.Build.props`.
**Code Refactoring & Fixes:**
- Updated `DrawingHelperTests.cs` in MouseJump Unit Test to ease the
pixel difference tolerance. This became an issue after switching to the
new VS2026 build agent.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Validated successful compilation of the entire solution. Similar
updates have been made to the .NET 10 branch, but these are much cleaner
and will be merged into that branch once fully confirmed working.
---------
Co-authored-by: Kai Tao (from Dev Box) <kaitao@microsoft.com>
Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com>
2026-01-28 18:46:34 -05:00
1. Open `Developer Command Prompt for VS 2022` or `Developer Command Prompt for VS`
2025-07-01 14:27:34 +02:00
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
2025-09-08 14:04:53 +02:00
```pwsh
2025-12-03 03:59:46 -06:00
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx /tl /p:NuGetInteractive="true"
2025-07-01 14:27:34 +02:00
```
4. This process should complete in approximately 13-14 minutes for a full build
## Debugging Techniques
### Visual Studio Debugging
To debug the PowerToys application in Visual Studio, set the `runner` project as your start-up project, then start the debugger.
Some PowerToys modules must be run with the highest permission level if the current user is a member of the Administrators group. The highest permission level is required to be able to perform some actions when an elevated application (e.g. Task Manager) is in the foreground or is the target of an action. Without elevated privileges some PowerToys modules will still work but with some limitations:
- The `FancyZones` module will not be able to move an elevated window to a zone.
- The `Shortcut Guide` module will not appear if the foreground window belongs to an elevated application.
Therefore, it is recommended to run Visual Studio with elevated privileges when debugging these scenarios. If you want to avoid running Visual Studio with elevated privileges and don't mind the limitations described above, you can do the following: open the `runner` project properties and navigate to the `Linker -> Manifest File` settings, edit the `UAC Execution Level` property and change it from `highestAvailable (level='highestAvailable')` to `asInvoker (/level='asInvoker').
### Shell Process Debugging Tool
The Shell Process Debugging Tool is a Visual Studio extension that helps debug multiple processes, which is especially useful for PowerToys modules started by the runner.
#### Debugging Setup Process
1. Install ["Debug Child Processes" ](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool2022 ) Visual Studio extension
2. Configure which processes to debug and what debugger to use for each
3. Start PowerToys from Visual Studio
4. The extension will automatically attach to specified child processes when launched
#### Debugging Color Picker Example
1. Set breakpoints in both ColorPicker and its module interface
2. Use Shell Process Debugging to attach to ColorPickerUI.exe
3. Debug .NET and native code together
4. Runner needs to be running to properly test activation
#### Debugging DLL Main/Module Interface
- Breakpoints in DLL code will be hit when loaded by runner
- No special setup needed as DLL is loaded into runner process
#### Debugging Short-Lived Processes
- For processes with short lifetimes (like in Workspaces)
- List all processes explicitly in debugging configuration
- Set correct debugger type (.NET debugger for C# code)
### Finding Registered Events
1. Run WinObj tool from SysInternals as administrator
2. Search for event name
3. Shows handles to the event (typically runner and module)
### Common Debugging Usage Patterns
#### Debugging with Bug Report
1. Check module-specific logs for exceptions/crashes
2. Copy user's settings to your AppData to reproduce their configuration
3. Check Event Viewer XML files if logs don't show crashes
4. Compare installation_folder_structure.txt to detect corrupted installations
5. Check installer logs for installation-related issues
6. Look at Windows version and language settings for patterns across users
#### Installer Debugging
- Can only build installer in Release mode
- Typically debug using logs and message boxes
- Logs located in:
- `%LOCALAPPDATA%\Temp\PowerToys_bootstrapper_*.log` - MSI tool logs
- `%LOCALAPPDATA%\Temp\PowerToys_*.log` - Custom installer logs
- Logs in Bug Reports are useful for troubleshooting installation issues
#### Settings UI Debugging
- Use shell process debugging to connect to newly created processes
- Debug the `PowerToys.Settings.exe` process
- Add breakpoints as needed for troubleshooting
- Logs are stored in the local app directory: `%LOCALAPPDATA%\Microsoft\PowerToys`
- Check Event Viewer for application crashes related to `PowerToys.Settings.exe`
- Crash dumps can be obtained from Event Viewer
Awake and DevEx improvements (#44795)
This PR contains a set of bug fixes and general improvements to
[Awake](https://awake.den.dev/) and developer experience tooling for
building the module.
### Awake Fixes
- **#32544** - Fixed an issue where Awake settings became non-functional
after the PC wakes from sleep. Added `WM_POWERBROADCAST` handling to
detect system resume events (`PBT_APMRESUMEAUTOMATIC`,
`PBT_APMRESUMESUSPEND`) and re-apply `SetThreadExecutionState` to
restore the awake state.
- **#36150** - Fixed an issue where Awake would not prevent sleep when
AC power is connected. Added `PBT_APMPOWERSTATUSCHANGE` handling to
re-apply `SetThreadExecutionState` when the power source changes
(AC/battery transitions).
- **#41674** - Fixed silent failure when `SetThreadExecutionState`
fails. The monitor thread now handles the return value, logs an error,
and reverts to passive mode with updated tray icon.
- **#41738** - Fixed `--display-on` CLI flag default from `true` to
`false` to align with documentation and PowerToys settings behavior.
This is a breaking change for scripts relying on the undocumented
default.
- **#41918** - Fixed `WM_COMMAND` message processing flaw in
`TrayHelper.WndProc` that incorrectly compared enum values against enum
count. Added proper bounds checking for custom tray time entries.
- **#44134** - Documented that `ES_DISPLAY_REQUIRED` (used when "Keep
display on" is enabled) blocks Task Scheduler idle detection, preventing
scheduled maintenance tasks like SSD TRIM. Workaround: disable "Keep
display on" or manually run `Optimize-Volume -DriveLetter C -ReTrim`.
- **#38770** - Fixed tray icon failing to appear after Windows updates.
Increased retry attempts and delays for icon Add operations (10
attempts, up to ~15.5 seconds total) while keeping existing fast retry
behavior for Update/Delete operations.
- **#40501** - Fixed tray icon not disappearing when Awake is disabled.
The `SetShellIcon` function was incorrectly requiring an icon for Delete
operations, causing the `NIM_DELETE` message to never be sent.
- Fixed an issue where toggling "Keep screen on" during an active timed
session would disrupt the countdown timer. The display setting now
updates directly without restarting the timer, preserving the exact
remaining time.
### Performance Optimizations
- Fixed O(n²) loop in `TrayHelper.CreateAwakeTimeSubMenu` by replacing
`ElementAt(i)` with `foreach` iteration.
- Fixed Observable subscription leak in `Manager.cs` by storing
`IDisposable` and disposing in `CancelExistingThread()`. Also removed
dead `_tokenSource` code that was no longer used.
- Reduced allocations in `SingleThreadSynchronizationContext` by
changing `Tuple<>` to `ValueTuple`.
- Replaced dedicated exit event thread with
`ThreadPool.RegisterWaitForSingleObject()` to reduce resource usage.
### Code Quality
- Replaced `Console.WriteLine` with `Logger.LogError` in `TrayHelper.cs`
for consistent logging.
- Added proper error logging to silent exception catches in
`AwakeService.cs`.
- Removed dead `Math.Min(minutes, int.MaxValue)` code where `minutes` is
already an `int`.
- Extracted hardcoded tray icon ID to named constant `TrayIconId`.
- Standardized null coalescing for `GetSettings<AwakeSettings>()` calls
across all files.
### Debugging Experience Fixes
- Fixed first-chance exceptions in `settings_window.cpp` during
debugging. Added `HasKey()` check before accessing `hotkey_changed`
property to prevent `hresult_error` exceptions when the property doesn't
exist in module settings.
- Fixed first-chance exceptions in FindMyMouse `parse_settings` during
debugging. Refactored to extract the properties object once and added
`HasKey()` checks before all `GetNamedObject()` calls. This prevents
`winrt::hresult_error` exceptions when optional settings keys (like
legacy `overlay_opacity`) don't exist, improving the debugging
experience by eliminating spurious exception breaks.
- Fixed LightSwitch.UITests build failures when building from a clean
state. Added missing project references (`ManagedCommon`,
`LightSwitchModuleInterface`) with `ReferenceOutputAssembly=false` to
ensure proper build ordering, and added existence check for the native
DLL copy operation.
### Developer Experience
- Added `setup-dev-environment.ps1` script to automate development
environment setup.
- Added `clean-artifacts.ps1` script to resolve build errors from
corrupted build state or missing image files.
- Added build script that allows standalone command line build of the
Awake module.
- Added troubleshooting section to
`doc/devdocs/development/debugging.md` with guidance on resolving common
build errors.
2026-01-20 21:27:45 -08:00
## Troubleshooting Build Errors
### Missing Image Files or Corrupted Build State
If you encounter build errors about missing image files (e.g., `.png` , `.ico` , or other assets), this typically indicates a corrupted build state. To resolve:
1. **Clean the solution in Visual Studio ** : Build > Clean Solution
[Dev][Build] VS 2026 Support (#44304)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR updates the PowerToys solution to support **Visual Studio 2026
(PlatformToolset v145)**. It centralizes the build configuration,
updates the C++ language standards, and fixes an issue with a MouseJump
unit test that appears while using the VS 2026 supported build agent.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Build System & Configuration:**
- Updated `Cpp.Build.props` to use `v145` (VS 2026) as the default
`PlatformToolset`, with fall back to `v143` for VS 2022.
- Configured C++ Language Standard:
- `stdcpplatest` for production projects.
- Removed explicit `<PlatformToolset>` definitions from individual
project files (approx. 37 modules) to inherit correctly from the central
`Cpp.Build.props`.
**Code Refactoring & Fixes:**
- Updated `DrawingHelperTests.cs` in MouseJump Unit Test to ease the
pixel difference tolerance. This became an issue after switching to the
new VS2026 build agent.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Validated successful compilation of the entire solution. Similar
updates have been made to the .NET 10 branch, but these are much cleaner
and will be merged into that branch once fully confirmed working.
---------
Co-authored-by: Kai Tao (from Dev Box) <kaitao@microsoft.com>
Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com>
2026-01-28 18:46:34 -05:00
Or from the command line (Developer Command Prompt for VS 2022 or Developer Command Prompt for VS):
Awake and DevEx improvements (#44795)
This PR contains a set of bug fixes and general improvements to
[Awake](https://awake.den.dev/) and developer experience tooling for
building the module.
### Awake Fixes
- **#32544** - Fixed an issue where Awake settings became non-functional
after the PC wakes from sleep. Added `WM_POWERBROADCAST` handling to
detect system resume events (`PBT_APMRESUMEAUTOMATIC`,
`PBT_APMRESUMESUSPEND`) and re-apply `SetThreadExecutionState` to
restore the awake state.
- **#36150** - Fixed an issue where Awake would not prevent sleep when
AC power is connected. Added `PBT_APMPOWERSTATUSCHANGE` handling to
re-apply `SetThreadExecutionState` when the power source changes
(AC/battery transitions).
- **#41674** - Fixed silent failure when `SetThreadExecutionState`
fails. The monitor thread now handles the return value, logs an error,
and reverts to passive mode with updated tray icon.
- **#41738** - Fixed `--display-on` CLI flag default from `true` to
`false` to align with documentation and PowerToys settings behavior.
This is a breaking change for scripts relying on the undocumented
default.
- **#41918** - Fixed `WM_COMMAND` message processing flaw in
`TrayHelper.WndProc` that incorrectly compared enum values against enum
count. Added proper bounds checking for custom tray time entries.
- **#44134** - Documented that `ES_DISPLAY_REQUIRED` (used when "Keep
display on" is enabled) blocks Task Scheduler idle detection, preventing
scheduled maintenance tasks like SSD TRIM. Workaround: disable "Keep
display on" or manually run `Optimize-Volume -DriveLetter C -ReTrim`.
- **#38770** - Fixed tray icon failing to appear after Windows updates.
Increased retry attempts and delays for icon Add operations (10
attempts, up to ~15.5 seconds total) while keeping existing fast retry
behavior for Update/Delete operations.
- **#40501** - Fixed tray icon not disappearing when Awake is disabled.
The `SetShellIcon` function was incorrectly requiring an icon for Delete
operations, causing the `NIM_DELETE` message to never be sent.
- Fixed an issue where toggling "Keep screen on" during an active timed
session would disrupt the countdown timer. The display setting now
updates directly without restarting the timer, preserving the exact
remaining time.
### Performance Optimizations
- Fixed O(n²) loop in `TrayHelper.CreateAwakeTimeSubMenu` by replacing
`ElementAt(i)` with `foreach` iteration.
- Fixed Observable subscription leak in `Manager.cs` by storing
`IDisposable` and disposing in `CancelExistingThread()`. Also removed
dead `_tokenSource` code that was no longer used.
- Reduced allocations in `SingleThreadSynchronizationContext` by
changing `Tuple<>` to `ValueTuple`.
- Replaced dedicated exit event thread with
`ThreadPool.RegisterWaitForSingleObject()` to reduce resource usage.
### Code Quality
- Replaced `Console.WriteLine` with `Logger.LogError` in `TrayHelper.cs`
for consistent logging.
- Added proper error logging to silent exception catches in
`AwakeService.cs`.
- Removed dead `Math.Min(minutes, int.MaxValue)` code where `minutes` is
already an `int`.
- Extracted hardcoded tray icon ID to named constant `TrayIconId`.
- Standardized null coalescing for `GetSettings<AwakeSettings>()` calls
across all files.
### Debugging Experience Fixes
- Fixed first-chance exceptions in `settings_window.cpp` during
debugging. Added `HasKey()` check before accessing `hotkey_changed`
property to prevent `hresult_error` exceptions when the property doesn't
exist in module settings.
- Fixed first-chance exceptions in FindMyMouse `parse_settings` during
debugging. Refactored to extract the properties object once and added
`HasKey()` checks before all `GetNamedObject()` calls. This prevents
`winrt::hresult_error` exceptions when optional settings keys (like
legacy `overlay_opacity`) don't exist, improving the debugging
experience by eliminating spurious exception breaks.
- Fixed LightSwitch.UITests build failures when building from a clean
state. Added missing project references (`ManagedCommon`,
`LightSwitchModuleInterface`) with `ReferenceOutputAssembly=false` to
ensure proper build ordering, and added existence check for the native
DLL copy operation.
### Developer Experience
- Added `setup-dev-environment.ps1` script to automate development
environment setup.
- Added `clean-artifacts.ps1` script to resolve build errors from
corrupted build state or missing image files.
- Added build script that allows standalone command line build of the
Awake module.
- Added troubleshooting section to
`doc/devdocs/development/debugging.md` with guidance on resolving common
build errors.
2026-01-20 21:27:45 -08:00
```pwsh
msbuild PowerToys.slnx /t:Clean /p:Platform=x64 /p:Configuration=Debug
```
2. **Delete build output and package folders ** from the repository root:
- `x64/`
- `ARM64/`
- `Debug/`
- `Release/`
- `packages/`
3. **Rebuild the solution **
#### Helper Script
A PowerShell script is available to automate this cleanup:
```pwsh
.\tools\build\clean-artifacts.ps1
```
This script will run MSBuild Clean and remove the build folders listed above. Use `-SkipMSBuildClean` if you only want to delete the folders without running MSBuild Clean.
After cleaning, rebuild with:
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=x64 -m PowerToys.slnx
```