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PowerToys/src/modules/Workspaces/WorkspacesLib/SteamGameHelper.cpp

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#include "pch.h"
#include "SteamHelper.h"
#include <fstream>
#include <sstream>
#include <unordered_map>
#include <filesystem>
#include <regex>
#include <string>
namespace Utils
{
static std::wstring Utf8ToWide(const std::string& utf8)
{
if (utf8.empty())
return L"";
int size = MultiByteToWideChar(CP_UTF8, 0, utf8.data(), static_cast<int>(utf8.size()), nullptr, 0);
if (size <= 0)
return L"";
std::wstring wide(size, L'\0');
MultiByteToWideChar(CP_UTF8, 0, utf8.data(), static_cast<int>(utf8.size()), wide.data(), size);
return wide;
}
namespace Steam
{
using namespace std;
namespace fs = std::filesystem;
static std::optional<std::wstring> GetSteamExePathFromRegistry()
{
static std::optional<std::wstring> cachedPath;
if (cachedPath.has_value())
{
return cachedPath;
}
const std::vector<HKEY> roots = { HKEY_CLASSES_ROOT, HKEY_LOCAL_MACHINE, HKEY_USERS };
const std::vector<std::wstring> subKeys = {
L"steam\\shell\\open\\command",
L"Software\\Classes\\steam\\shell\\open\\command",
};
for (HKEY root : roots)
{
for (const auto& subKey : subKeys)
{
HKEY hKey;
if (RegOpenKeyExW(root, subKey.c_str(), 0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
wchar_t value[512];
DWORD size = sizeof(value);
DWORD type = 0;
if (RegQueryValueExW(hKey, nullptr, nullptr, &type, reinterpret_cast<LPBYTE>(value), &size) == ERROR_SUCCESS &&
(type == REG_SZ || type == REG_EXPAND_SZ))
{
std::wregex exeRegex(LR"delim("([^"]+steam\.exe)")delim");
std::wcmatch match;
if (std::regex_search(value, match, exeRegex) && match.size() > 1)
{
RegCloseKey(hKey);
cachedPath = match[1].str();
return cachedPath;
}
}
RegCloseKey(hKey);
}
}
}
cachedPath = std::nullopt;
return std::nullopt;
}
static fs::path GetSteamBasePath()
{
auto steamFolderOpt = GetSteamExePathFromRegistry();
if (!steamFolderOpt)
{
return {};
}
return fs::path(*steamFolderOpt).parent_path() / L"steamapps";
}
static fs::path GetAcfFilePath(const std::wstring& gameId)
{
auto steamFolderOpt = GetSteamExePathFromRegistry();
if (!steamFolderOpt)
{
return {};
}
return GetSteamBasePath() / (L"appmanifest_" + gameId + L".acf");
}
static fs::path GetGameInstallPath(const std::wstring& gameFolderName)
{
auto steamFolderOpt = GetSteamExePathFromRegistry();
if (!steamFolderOpt)
{
return {};
}
return GetSteamBasePath() / L"common" / gameFolderName;
}
static unordered_map<wstring, wstring> ParseAcfFile(const fs::path& acfPath)
{
unordered_map<wstring, wstring> result;
ifstream file(acfPath);
if (!file.is_open())
return result;
string line;
while (getline(file, line))
{
smatch matches;
static const regex pattern(R"delim("([^"]+)"\s+"([^"]+)")delim");
if (regex_search(line, matches, pattern) && matches.size() == 3)
{
wstring key = Utf8ToWide(matches[1].str());
wstring value = Utf8ToWide(matches[2].str());
result[key] = value;
}
}
return result;
}
std::unique_ptr<Steam::SteamGame> GetSteamGameInfoFromAcfFile(const std::wstring& gameId)
{
fs::path acfPath = Steam::GetAcfFilePath(gameId);
if (!fs::exists(acfPath))
return nullptr;
auto kv = ParseAcfFile(acfPath);
if (kv.empty() || kv.find(L"installdir") == kv.end())
return nullptr;
fs::path gamePath = Steam::GetGameInstallPath(kv[L"installdir"]);
if (!fs::exists(gamePath))
return nullptr;
auto game = std::make_unique<Steam::SteamGame>();
game->gameId = gameId;
game->gameInstallationPath = gamePath.wstring();
return game;
}
std::wstring GetGameIdFromUrlProtocolPath(const std::wstring& urlPath)
{
const std::wstring steamGamePrefix = L"steam://rungameid/";
if (urlPath.rfind(steamGamePrefix, 0) == 0)
{
return urlPath.substr(steamGamePrefix.length());
}
return L"";
}
}
}