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PowerToys/src/modules/launcher/Plugins/Microsoft.Plugin.Program.UnitTests/Storage/ConcurrentQueueEventHandlerTest.cs

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Concurrent;
using Microsoft.Plugin.Program.Storage;
using NUnit.Framework;
namespace Microsoft.Plugin.Program.UnitTests.Storage
{
[TestFixture]
public class ConcurrentQueueEventHandlerTest
{
[TestCase]
public void EventHandlerMustReturnEmptyPathForEmptyQueue()
{
// Arrange
int dequeueDelay = 0;
ConcurrentQueue<string> eventHandlingQueue = new ConcurrentQueue<string>();
// Act
string appPath = EventHandler.GetAppPathFromQueue(eventHandlingQueue, dequeueDelay);
// Assert
Assert.IsEmpty(appPath);
}
[TestCase(1)]
[TestCase(10)]
public void EventHandlerMustReturnPathForConcurrentQueueWithSameFilePaths(int itemCount)
{
// Arrange
int dequeueDelay = 0;
string appPath = "appPath";
ConcurrentQueue<string> eventHandlingQueue = new ConcurrentQueue<string>();
for (int i = 0; i < itemCount; i++)
{
eventHandlingQueue.Enqueue(appPath);
}
// Act
string pathFromQueue = EventHandler.GetAppPathFromQueue(eventHandlingQueue, dequeueDelay);
// Assert
Assert.AreEqual(pathFromQueue, appPath);
Assert.AreEqual(eventHandlingQueue.Count, 0);
}
[TestCase(5)]
public void EventHandlerMustReturnPathAndRetainDifferentFilePathsInQueue(int itemCount)
{
// Arrange
int dequeueDelay = 0;
string firstAppPath = "appPath1";
string secondAppPath = "appPath2";
ConcurrentQueue<string> eventHandlingQueue = new ConcurrentQueue<string>();
for (int i = 0; i < itemCount; i++)
{
eventHandlingQueue.Enqueue(firstAppPath);
}
for (int i = 0; i < itemCount; i++)
{
eventHandlingQueue.Enqueue(secondAppPath);
}
// Act
string pathFromQueue = EventHandler.GetAppPathFromQueue(eventHandlingQueue, dequeueDelay);
// Assert
Assert.AreEqual(pathFromQueue, firstAppPath);
Assert.AreEqual(eventHandlingQueue.Count, itemCount);
}
[TestCase(5)]
public void EventHandlerMustReturnPathAndRetainAllPathsAfterEncounteringADifferentPath(int itemCount)
{
// Arrange
int dequeueDelay = 0;
string firstAppPath = "appPath1";
string secondAppPath = "appPath2";
ConcurrentQueue<string> eventHandlingQueue = new ConcurrentQueue<string>();
for (int i = 0; i < itemCount; i++)
{
eventHandlingQueue.Enqueue(firstAppPath);
}
for (int i = 0; i < itemCount; i++)
{
eventHandlingQueue.Enqueue(secondAppPath);
}
for (int i = 0; i < itemCount; i++)
{
eventHandlingQueue.Enqueue(firstAppPath);
}
// Act
string pathFromQueue = EventHandler.GetAppPathFromQueue(eventHandlingQueue, dequeueDelay);
// Assert
Assert.AreEqual(pathFromQueue, firstAppPath);
Assert.AreEqual(eventHandlingQueue.Count, itemCount * 2);
}
}
}