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PowerToys/src/modules/alwaysontop/AlwaysOnTop/Sound.h

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#pragma once
#include "pch.h"
#include <atomic>
#include <mmsystem.h> // sound
class Sound
{
public:
enum class Type
{
On,
Off,
};
Sound()
: isPlaying(false)
{}
void Play(Type type)
{
BOOL success = false;
switch (type)
{
case Type::On:
success = PlaySound(TEXT("Media\\Speech On.wav"), NULL, SND_FILENAME | SND_ASYNC);
break;
case Type::Off:
success = PlaySound(TEXT("Media\\Speech Off.wav"), NULL, SND_FILENAME | SND_ASYNC);
break;
default:
break;
}
if (!success)
{
Logger::error(L"Sound playing error");
}
}
private:
std::atomic<bool> isPlaying;
};