- Handles hotkeys for multiple modules to prevent performance issues
- Contains optimizations to exit early when possible:
- Ignores keystrokes generated by PowerToys itself
- Ignores when no keys are actually pressed
- Uses metadata to avoid re-processing modified inputs
- Performance consideration: handler must run very fast as it's called on every keystroke
## Module Loading Process
1. Scan module directory for DLLs
2. Create the module interface object for each module
3. Load settings for each module
4. Initialize each module
5. Check GPO policies to determine which modules can start
6. Start enabled modules that aren't disabled by policy
## Finding and Messaging the Tray Icon
The tray icon class is used when sending messages to the runner. For example, to close the runner:
```cpp
// Find the window with the PowerToys tray icon class and send it a close message
WM_CLOSE
```
## Key Files and Their Purposes
#### [`main.cpp`](/src/runner/main.cpp)
Contains the executable starting point, initialization code and the list of known PowerToys. All singletons are also initialized here at the start. Loads all the powertoys by scanning the `./modules` folder and `enable()`s those marked as enabled in `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json` config. Then it runs [a message loop](https://learn.microsoft.com/windows/win32/winmsg/using-messages-and-message-queues) for the tray UI. Note that this message loop also [handles lowlevel_keyboard_hook events](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/lowlevel_keyboard_event.cpp#L24).
#### [`powertoy_module.h`](/src/runner/powertoy_module.h) and [`powertoy_module.cpp`](/src/runner/powertoy_module.cpp)
Contains code for initializing and managing the PowerToy modules. `PowertoyModule` is a RAII-style holder for the `PowertoyModuleIface` pointer, which we got by [invoking module DLL's `powertoy_create` function](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/powertoy_module.cpp#L13-L24).
#### [`tray_icon.cpp`](/src/runner/tray_icon.cpp)
Contains code for managing the PowerToys tray icon and its menu commands. Note that `dispatch_run_on_main_ui_thread` is used to
transfer received json message from the [Settings window](/doc/devdocs/settings.md) to the main thread, since we're communicating with it from [a dedicated thread](https://github.com/microsoft/PowerToys/blob/7357e40d3f54de51176efe54fda6d57028837b8c/src/runner/settings_window.cpp#L267-L271).
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using [Windows pipes](https://learn.microsoft.com/windows/win32/ipc/pipes) as a transport for json messages.