// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using Wox.Plugin.Common.Win32;

namespace Microsoft.Plugin.WindowWalker.Components
{
    /// <summary>
    /// Class that represents the state of the desktops windows
    /// </summary>
    internal class OpenWindows
    {
        /// <summary>
        /// Used to enforce single execution of EnumWindows
        /// </summary>
        private static readonly object _enumWindowsLock = new();

        /// <summary>
        /// PowerLauncher main executable
        /// </summary>
        private static readonly string _powerLauncherExe = Path.GetFileName(Environment.ProcessPath);

        /// <summary>
        /// List of all the open windows
        /// </summary>
        private readonly List<Window> windows = new List<Window>();

        /// <summary>
        /// An instance of the class OpenWindows
        /// </summary>
        private static OpenWindows instance;

        /// <summary>
        /// Gets the list of all open windows
        /// </summary>
        internal List<Window> Windows => new List<Window>(windows);

        /// <summary>
        /// Gets an instance property of this class that makes sure that
        /// the first instance gets created and that all the requests
        /// end up at that one instance
        /// </summary>
        internal static OpenWindows Instance
        {
            get
            {
                if (instance == null)
                {
                    instance = new OpenWindows();
                }

                return instance;
            }
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="OpenWindows"/> class.
        /// Private constructor to make sure there is never
        /// more than one instance of this class
        /// </summary>
        private OpenWindows()
        {
        }

        /// <summary>
        /// Updates the list of open windows
        /// </summary>
        internal void UpdateOpenWindowsList(CancellationToken cancellationToken)
        {
            var tokenHandle = GCHandle.Alloc(cancellationToken);
            try
            {
                var tokenHandleParam = GCHandle.ToIntPtr(tokenHandle);
                lock (_enumWindowsLock)
                {
                    windows.Clear();
                    EnumWindowsProc callbackptr = new EnumWindowsProc(WindowEnumerationCallBack);
                    _ = NativeMethods.EnumWindows(callbackptr, tokenHandleParam);
                }
            }
            finally
            {
                if (tokenHandle.IsAllocated)
                {
                    tokenHandle.Free();
                }
            }
        }

        /// <summary>
        /// Call back method for window enumeration
        /// </summary>
        /// <param name="hwnd">The handle to the current window being enumerated</param>
        /// <param name="lParam">Value being passed from the caller (we don't use this but might come in handy
        /// in the future</param>
        /// <returns>true to make sure to continue enumeration</returns>
        internal bool WindowEnumerationCallBack(IntPtr hwnd, IntPtr lParam)
        {
            var tokenHandle = GCHandle.FromIntPtr(lParam);
            var cancellationToken = (CancellationToken)tokenHandle.Target;
            if (cancellationToken.IsCancellationRequested)
            {
                // Stop enumeration
                return false;
            }

            Window newWindow = new Window(hwnd);

            if (newWindow.IsWindow && newWindow.Visible && newWindow.IsOwner &&
                (!newWindow.IsToolWindow || newWindow.IsAppWindow) && !newWindow.TaskListDeleted &&
                (newWindow.Desktop.IsVisible || !WindowWalkerSettings.Instance.ResultsFromVisibleDesktopOnly || Main.VirtualDesktopHelperInstance.GetDesktopCount() < 2) &&
                newWindow.ClassName != "Windows.UI.Core.CoreWindow" && newWindow.Process.Name != _powerLauncherExe)
            {
                // To hide (not add) preloaded uwp app windows that are invisible to the user and other cloaked windows, we check the cloak state. (Issue #13637.)
                // (If user asking to see cloaked uwp app windows again we can add an optional plugin setting in the future.)
                if (!newWindow.IsCloaked || newWindow.GetWindowCloakState() == Window.WindowCloakState.OtherDesktop)
                {
                    windows.Add(newWindow);
                }
            }

            return true;
        }
    }
}
