<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="Advanced_About" xml:space="preserve">
    <value>O programe</value>
  </data>
  <data name="Advanced_CreateSize" xml:space="preserve">
    <value>Vytvor novú veľkosť</value>
  </data>
  <data name="Advanced_DeleteSize" xml:space="preserve">
    <value>Vymaž</value>
  </data>
  <data name="Advanced_Encoding" xml:space="preserve">
    <value>Enkódovanie</value>
  </data>
  <data name="Advanced_FallbackEncoder" xml:space="preserve">
    <value>Záložný encoder</value>
  </data>
  <data name="Advanced_File" xml:space="preserve">
    <value>Súbor</value>
  </data>
  <data name="Advanced_FileName" xml:space="preserve">
    <value>Meno súboru:</value>
  </data>
  <data name="Advanced_FileNameToken1" xml:space="preserve">
    <value>Pôvodné meno súboru</value>
  </data>
  <data name="Advanced_FileNameToken2" xml:space="preserve">
    <value>Názov veľkosti </value>
  </data>
  <data name="Advanced_FileNameToken3" xml:space="preserve">
    <value>Vybraná šírka</value>
  </data>
  <data name="Advanced_FileNameToken4" xml:space="preserve">
    <value>Vybraná výška</value>
  </data>
  <data name="Advanced_FileNameToken5" xml:space="preserve">
    <value>Skutočná šírka (pixely)</value>
  </data>
  <data name="Advanced_FileNameToken6" xml:space="preserve">
    <value>Skutočná výška (pixely)</value>
  </data>
  <data name="Advanced_FileNameTokens" xml:space="preserve">
    <value>Nasledujúce parametre sa môžu použiť</value>
  </data>
  <data name="Advanced_JpegQualityLevel" xml:space="preserve">
    <value>JPEG úroveň kvality</value>
  </data>
  <data name="Advanced_KeepDateModified" xml:space="preserve">
    <value>Použi pôvodný dátum úpravy</value>
  </data>
  <data name="Advanced_PngInterlaceOption" xml:space="preserve">
    <value>PNG interlacing</value>
  </data>
  <data name="Advanced_Sizes" xml:space="preserve">
    <value>Veľkosti</value>
  </data>
  <data name="Advanced_TiffCompressOption" xml:space="preserve">
    <value>TIFF kompresia:</value>
  </data>
  <data name="Advanced_Title" xml:space="preserve">
    <value>Pokročilé Nastavenia</value>
  </data>
  <data name="AllFilesFilter" xml:space="preserve">
    <value>Všetky súbory</value>
  </data>
  <data name="Cancel" xml:space="preserve">
    <value>Zrušiť</value>
  </data>
  <data name="Copyright" xml:space="preserve">
    <value>© 2019 Brice Lambson. Všetky práva vyhradené.</value>
  </data>
  <data name="ImageResizer" xml:space="preserve">
    <value>Image Resizer for Windows</value>
  </data>
  <data name="Input_Auto" xml:space="preserve">
    <value>(auto)</value>
  </data>
  <data name="Input_Content" xml:space="preserve">
    <value>Vyber veľkosť</value>
  </data>
  <data name="Input_Custom" xml:space="preserve">
    <value>Vlastné</value>
  </data>
  <data name="Input_IgnoreOrientation" xml:space="preserve">
    <value>Ignoruj otočenie obrázkov</value>
  </data>
  <data name="Input_MainInstruction" xml:space="preserve">
    <value>Zmeň veľkosť obrázkov</value>
  </data>
  <data name="Input_Replace" xml:space="preserve">
    <value>Zmeň veľkosť originálov (nevytvoria sa kópie)</value>
  </data>
  <data name="Input_Resize" xml:space="preserve">
    <value>Zmeň Veľkosť</value>
  </data>
  <data name="Input_ShowAdvanced" xml:space="preserve">
    <value>Pokročílé nastavenia...</value>
  </data>
  <data name="Input_ShrinkOnly" xml:space="preserve">
    <value>Zmenši obrázky, nikdy nezväčšuj</value>
  </data>
  <data name="Large" xml:space="preserve">
    <value>Veľké</value>
  </data>
  <data name="Medium" xml:space="preserve">
    <value>Stredné</value>
  </data>
  <data name="OK" xml:space="preserve">
    <value>OK</value>
  </data>
  <data name="Phone" xml:space="preserve">
    <value>Telefón</value>
  </data>
  <data name="PictureFilter" xml:space="preserve">
    <value>Všetky obrázky</value>
  </data>
  <data name="PngInterlaceOption_Default" xml:space="preserve">
    <value>(Štandardné)</value>
  </data>
  <data name="PngInterlaceOption_Off" xml:space="preserve">
    <value>Vypnuté</value>
  </data>
  <data name="PngInterlaceOption_On" xml:space="preserve">
    <value>Zapnuté</value>
  </data>
  <data name="Progress_MainInstruction" xml:space="preserve">
    <value>Zmeň veľkosť obrázkov...</value>
  </data>
  <data name="Progress_Stop" xml:space="preserve">
    <value>_Stop</value>
  </data>
  <data name="Progress_TimeRemaining_HourMinute" xml:space="preserve">
    <value>Ostáva približne {0} hod, {1} min</value>
  </data>
  <data name="Progress_TimeRemaining_HourMinutes" xml:space="preserve">
    <value>Ostáva približne {0} hod, {1} min</value>
  </data>
  <data name="Progress_TimeRemaining_HoursMinute" xml:space="preserve">
    <value>Ostáva približne {0} hod, {1} min</value>
  </data>
  <data name="Progress_TimeRemaining_HoursMinutes" xml:space="preserve">
    <value>Ostáva približne {0} hod, {1} min</value>
  </data>
  <data name="Progress_TimeRemaining_MinuteSecond" xml:space="preserve">
    <value>Ostáva približne {1} min, {2} sec</value>
  </data>
  <data name="Progress_TimeRemaining_MinuteSeconds" xml:space="preserve">
    <value>Ostáva približne {1} min, {2} sec</value>
  </data>
  <data name="Progress_TimeRemaining_MinutesSecond" xml:space="preserve">
    <value>Ostáva približne {1} min, {2} sec</value>
  </data>
  <data name="Progress_TimeRemaining_MinutesSeconds" xml:space="preserve">
    <value>Ostáva približne {1} min, {2} sec</value>
  </data>
  <data name="Progress_TimeRemaining_Second" xml:space="preserve">
    <value>Ostáva približne {2} sec</value>
  </data>
  <data name="Progress_TimeRemaining_Seconds" xml:space="preserve">
    <value>Ostáva približne {2} sec</value>
  </data>
  <data name="ResizeFit_Fill" xml:space="preserve">
    <value>Vyplň</value>
  </data>
  <data name="ResizeFit_Fill_ThirdPersonSingular" xml:space="preserve">
    <value>Vyplňuje</value>
  </data>
  <data name="ResizeFit_Fit" xml:space="preserve">
    <value>Prispôsob</value>
  </data>
  <data name="ResizeFit_Fit_ThirdPersonSingular" xml:space="preserve">
    <value>Prispôsob do</value>
  </data>
  <data name="ResizeFit_Stretch" xml:space="preserve">
    <value>Roztiahnuť</value>
  </data>
  <data name="ResizeFit_Stretch_ThirdPersonSingular" xml:space="preserve">
    <value>Roztiahnuť na</value>
  </data>
  <data name="ResizeUnit_Centimeter" xml:space="preserve">
    <value>Centimetrov</value>
  </data>
  <data name="ResizeUnit_Inch" xml:space="preserve">
    <value>Palcov</value>
  </data>
  <data name="ResizeUnit_Percent" xml:space="preserve">
    <value>Percent</value>
  </data>
  <data name="ResizeUnit_Pixel" xml:space="preserve">
    <value>Pixely</value>
  </data>
  <data name="Results_Close" xml:space="preserve">
    <value>Zatvor</value>
  </data>
  <data name="Results_MainInstruction" xml:space="preserve">
    <value>Nemôžem spracovať nasledujúce obrázky</value>
  </data>
  <data name="Small" xml:space="preserve">
    <value>Malé</value>
  </data>
  <data name="TiffCompressOption_Ccitt3" xml:space="preserve">
    <value>CCITT3</value>
  </data>
  <data name="TiffCompressOption_Ccitt4" xml:space="preserve">
    <value>CCITT4</value>
  </data>
  <data name="TiffCompressOption_Default" xml:space="preserve">
    <value>(Štandardné)</value>
  </data>
  <data name="TiffCompressOption_Lzw" xml:space="preserve">
    <value>LZW</value>
  </data>
  <data name="TiffCompressOption_None" xml:space="preserve">
    <value>Žiadne</value>
  </data>
  <data name="TiffCompressOption_Rle" xml:space="preserve">
    <value>RLE</value>
  </data>
  <data name="TiffCompressOption_Zip" xml:space="preserve">
    <value>Zip</value>
  </data>
  <data name="ValueMustBeBetween" xml:space="preserve">
    <value>Hodnota musí byť medzi '{0}' a '{1}'.</value>
  </data>
  <data name="Version" xml:space="preserve">
    <value>Verzia</value>
  </data>
</root>